[MPlayer-dev-eng] [PATCH] Xv Adaptor Selection
Ivan Kalvachev
ikalvachev at gmail.com
Tue May 13 23:40:36 CEST 2008
On Tue, May 13, 2008 at 8:53 PM, Benjamin Zores <ben at geexbox.org> wrote:
> Benjamin Zores a écrit :
>
>
> > Hi,
> >
> > Attached patch adds a new suboption to -vo xv, that can be used to
> > choose which Xv adaptor
> > to use to render a video. It is normally possible to do the same
> > through -vo xv:port=%d
> > but you need to know which port has been mapped to your adaptor and
> > it's a bit more complicated
> > (at least, less user friendly).
> >
> > It is particularly useful not to choose Adaptor #0 (default) as, for
> > weird reason, most of
> > nowadays Xorg drivers tend to have the texture blitting engine as #0
> > and the genuine overlay engine as #1
> > (and overlay engine supports much more features and works far better,
> > for example, using i945 Intel cards
> > and above, the default renderer causes nasty tearing effects).
> >
> > If it's OK by everyone, I'll commit such a patch within the week
> > (with updated doc and the necessary changes for XvMC too).
>
> Applied earlier than expected to vo_xv and vo_xvmc.
> Documentation updated accordingly.
Are you joining the show of rule breakers?
First, you haven't read the manual,
we have "-adapter" option that does the same (for directx). Your patch
doesn't honor it.
Second, I am maintainer of xvmc, technically you need my permission.
Third, You didn't even waited for a day.
Fourth. your patch didn't contain the changes in vo_xvmc.c . I
couldn't have approved it even if you waited enough for my review.
I won't request to revert the code, only because it implements useful
feature that others have objected to be implemented.
I'd however expect that you update your code to honor the global
"-adapter" asap.
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