[MPlayer-dev-eng] [PATCH] Xv Adaptor Selection
Benjamin Zores
ben at geexbox.org
Tue May 13 19:53:14 CEST 2008
Benjamin Zores a écrit :
> Hi,
>
> Attached patch adds a new suboption to -vo xv, that can be used to
> choose which Xv adaptor
> to use to render a video. It is normally possible to do the same
> through -vo xv:port=%d
> but you need to know which port has been mapped to your adaptor and
> it's a bit more complicated
> (at least, less user friendly).
>
> It is particularly useful not to choose Adaptor #0 (default) as, for
> weird reason, most of
> nowadays Xorg drivers tend to have the texture blitting engine as #0
> and the genuine overlay engine as #1
> (and overlay engine supports much more features and works far better,
> for example, using i945 Intel cards
> and above, the default renderer causes nasty tearing effects).
>
> If it's OK by everyone, I'll commit such a patch within the week
> (with updated doc and the necessary changes for XvMC too).
Applied earlier than expected to vo_xv and vo_xvmc.
Documentation updated accordingly.
Ben
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