[MPlayer-dev-eng] Mplayer & directfb
Fethi Gürcan
fethi at studyolatino.com
Tue May 18 11:15:19 CEST 2004
Thank you Jiri Svoboda,
actually i don't want to hack the mplayer code. and if possible i want to
use first choice that you gave me. :)
you said to first choice to may be slow.
actually i want to write a mplayer GUI front end console, but it is a
fullscreen console.(i don't want to use any libraries of X) and it always
run. i'll write to some menus to open movies and all other things. (it will
be a player machine only)
and for first choice, do i need to --enable-multi for directfb?. because
mplayer will write to directfb and my program will be write to directfb too.
my code creates a layer. and runs the mplayer as slave with -vo
directfb:$layernumber$.. right?
i don't know yet, how is my way? :)
thank you...
Fethi
----- Original Message -----
From: "Jiri Svoboda" <jiri.svoboda at seznam.cz>
To: <mplayer-dev-eng at mplayerhq.hu>
Sent: Tuesday, May 18, 2004 12:17 PM
Subject: RE: [MPlayer-dev-eng] Mplayer & directfb
> Hi,
>
> > i want to run mplayer as slave mode and draw some graphics on video
> > while playing video with a project.
> > anyone tell me, is it possible with directfb? (with
> > --enable-multi or not)
> > or do you recommend another technic to do this?
>
> there are several ways how to do that, depending on your hardware.
> 1) you can force vo_directfb to draw at specified layer and and draw your
> stuff on overlay - can be slow, but no changes to mplayer are necessary
> 2) you can enable colorkeying in vo_directfbb2.c and draw your grasphics
on
> a primary surface - fast (video uses overelay), but you have to fill
> priamary surface with colorkey and hack a bit mplayer sources (just few
> lines - I can do that for you and incorporate it into main tree)
> 3) totaly hack vo_directfb2.c so you will be able to draw directly into
> video surface - it is like -vf bmovl but you can use directfb
acceleration -
> can be harder to implement and needs more coding
>
> Jiri Svoboda
>
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