[MPlayer-dev-eng] aspect stuff

Ivan Kalvatchev iive at yahoo.com
Tue Oct 16 19:10:45 CEST 2001


--- Ivan Kalvatchev <iive at yahoo.com> wrote:
> 
> --- Felix Buenemann
> <atmosfear at users.sourceforge.net>
> wrote:
> > hmm, can you tell me how your implentation is
> > superiour to the current one, 
> > so I can see a reason to use it?
> 1. It is formend by few small functions that could
> be
> used indepedently.
> 2. When it change aspect it tryes to enlarge image.
> This is becouse my video card don't decrease image.
> 3. The functions for changing aspect don't scale it,
> so you shouldn't calculate aspect twice. 1'st time
> to
> image and second time for window to fit in, as it is
> done now.
> 4. You can see that current aspect() is implemented
> in
> two of 'my' functions. It could be used to
> fullscreen.
> There is function that could be used for windows and
> scale them only when they get out of screen.
> 5. In my system, i usually work in 800x600x16, when
> i
> go to full screen it first switch to 640x480 in this
> mode your function cuts the image, mine scale it
> correctly (for misson2mars.avi 512x384 i think), i
> don't know why but it is so.
> 
> Take a look of aspect.h, there are some comments.
> Feel
> free to fix any grammar and syntax errors:)
> 
> I think that aspect calculation should be fully
> moved
> in vo_ drivers, as thay best know that's going on.

I don't get any reply.
Atmos. Can you tell me why your function is better
than mine.
Arpi, i would like to hear and your comments.

...and i have one more point:
6. My functions don't need rounding:)

Best Regards
  Ivan Kalvachev


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