[FFmpeg-devel] [PATCH v4 1/3] avutil/hwcontext_qsv: derive QSV frames to D3D11VA frames

Soft Works softworkz at hotmail.com
Sat May 7 05:42:07 EEST 2022



> -----Original Message-----
> From: ffmpeg-devel <ffmpeg-devel-bounces at ffmpeg.org> On Behalf Of
> Xiang, Haihao
> Sent: Saturday, May 7, 2022 4:36 AM
> To: ffmpeg-devel at ffmpeg.org
> Cc: Wu, Tong1 <tong1.wu at intel.com>
> Subject: Re: [FFmpeg-devel] [PATCH v4 1/3] avutil/hwcontext_qsv:
> derive QSV frames to D3D11VA frames
> 
> On Fri, 2022-05-06 at 05:57 +0000, Tong Wu wrote:
> > Fixes:
> > $ ffmpeg.exe -y -hwaccel qsv -init_hw_device d3d11va=d3d11 \
> > -init_hw_device qsv=qsv at d3d11 -c:v h264_qsv -i input.h264 \
> > -vf "hwmap=derive_device=d3d11va,format=d3d11" -f null -
> >
> > Signed-off-by: Tong Wu <tong1.wu at intel.com>
> > ---
> >  libavutil/hwcontext_qsv.c | 16 +++++++++++++---
> >  1 file changed, 13 insertions(+), 3 deletions(-)
> >
> > diff --git a/libavutil/hwcontext_qsv.c b/libavutil/hwcontext_qsv.c
> > index b28dcffe2a..bf150c8553 100644
> > --- a/libavutil/hwcontext_qsv.c
> > +++ b/libavutil/hwcontext_qsv.c
> > @@ -1281,12 +1281,22 @@ static int
> qsv_frames_derive_from(AVHWFramesContext
> > *dst_ctx,
> >  #if CONFIG_D3D11VA
> >      case AV_HWDEVICE_TYPE_D3D11VA:
> >          {
> > +            D3D11_TEXTURE2D_DESC texDesc;
> > +            dst_ctx->initial_pool_size = src_ctx-
> >initial_pool_size;
> >              AVD3D11VAFramesContext *dst_hwctx = dst_ctx->hwctx;
> > -            mfxHDLPair *pair = (mfxHDLPair*)src_hwctx-
> > >surfaces[i].Data.MemId;
> > -            dst_hwctx->texture = (ID3D11Texture2D*)pair->first;
> > +            dst_hwctx->texture_infos = av_calloc(src_hwctx-
> >nb_surfaces,
> > +                                                 sizeof(*dst_hwctx-
> > >texture_infos));
> 
> Please check whether the pointer is NULL
> 
> >              if (src_hwctx->frame_type &
> MFX_MEMTYPE_SHARED_RESOURCE)
> >                  dst_hwctx->MiscFlags = D3D11_RESOURCE_MISC_SHARED;
> > -            dst_hwctx->BindFlags =
> qsv_get_d3d11va_bind_flags(src_hwctx-
> > >frame_type);
> > +            for (i = 0; i < src_hwctx->nb_surfaces; i++) {
> > +                mfxHDLPair *pair = (mfxHDLPair*)src_hwctx-
> > >surfaces[i].Data.MemId;
> > +                dst_hwctx->texture_infos[i].texture =
> (ID3D11Texture2D*)pair-
> > >first;
> > +                dst_hwctx->texture_infos[i].index = pair->second ==
> > (mfxMemId)MFX_INFINITE ? (intptr_t)0 : (intptr_t)pair->second;
> > +                if (i == 0) {
> > +                    ID3D11Texture2D_GetDesc(dst_hwctx-
> > >texture_infos[i].texture, &texDesc);
> > +                }
> 
> Move this out of the for-loop ? You may call ID3D11Texture2D_GetDesc()
> below:
> 
> ID3D11Texture2D_GetDesc(dst_hwctx->texture_infos[0].texture,
> &texDesc);

This could crash when src_hwctx->nb_surfaces is 0

sw


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