[FFmpeg-devel] [PATCH v4 1/3] avutil/hwcontext_qsv: derive QSV frames to D3D11VA frames

Xiang, Haihao haihao.xiang at intel.com
Sat May 7 05:36:24 EEST 2022


On Fri, 2022-05-06 at 05:57 +0000, Tong Wu wrote:
> Fixes:
> $ ffmpeg.exe -y -hwaccel qsv -init_hw_device d3d11va=d3d11 \
> -init_hw_device qsv=qsv at d3d11 -c:v h264_qsv -i input.h264 \
> -vf "hwmap=derive_device=d3d11va,format=d3d11" -f null -
> 
> Signed-off-by: Tong Wu <tong1.wu at intel.com>
> ---
>  libavutil/hwcontext_qsv.c | 16 +++++++++++++---
>  1 file changed, 13 insertions(+), 3 deletions(-)
> 
> diff --git a/libavutil/hwcontext_qsv.c b/libavutil/hwcontext_qsv.c
> index b28dcffe2a..bf150c8553 100644
> --- a/libavutil/hwcontext_qsv.c
> +++ b/libavutil/hwcontext_qsv.c
> @@ -1281,12 +1281,22 @@ static int qsv_frames_derive_from(AVHWFramesContext
> *dst_ctx,
>  #if CONFIG_D3D11VA
>      case AV_HWDEVICE_TYPE_D3D11VA:
>          {
> +            D3D11_TEXTURE2D_DESC texDesc;
> +            dst_ctx->initial_pool_size = src_ctx->initial_pool_size;
>              AVD3D11VAFramesContext *dst_hwctx = dst_ctx->hwctx;
> -            mfxHDLPair *pair = (mfxHDLPair*)src_hwctx-
> >surfaces[i].Data.MemId;
> -            dst_hwctx->texture = (ID3D11Texture2D*)pair->first;
> +            dst_hwctx->texture_infos = av_calloc(src_hwctx->nb_surfaces,
> +                                                 sizeof(*dst_hwctx-
> >texture_infos));

Please check whether the pointer is NULL

>              if (src_hwctx->frame_type & MFX_MEMTYPE_SHARED_RESOURCE)
>                  dst_hwctx->MiscFlags = D3D11_RESOURCE_MISC_SHARED;
> -            dst_hwctx->BindFlags = qsv_get_d3d11va_bind_flags(src_hwctx-
> >frame_type);
> +            for (i = 0; i < src_hwctx->nb_surfaces; i++) {
> +                mfxHDLPair *pair = (mfxHDLPair*)src_hwctx-
> >surfaces[i].Data.MemId;
> +                dst_hwctx->texture_infos[i].texture = (ID3D11Texture2D*)pair-
> >first;
> +                dst_hwctx->texture_infos[i].index = pair->second ==
> (mfxMemId)MFX_INFINITE ? (intptr_t)0 : (intptr_t)pair->second;
> +                if (i == 0) {
> +                    ID3D11Texture2D_GetDesc(dst_hwctx-
> >texture_infos[i].texture, &texDesc);
> +                }

Move this out of the for-loop ? You may call ID3D11Texture2D_GetDesc() below:

ID3D11Texture2D_GetDesc(dst_hwctx->texture_infos[0].texture, &texDesc);

Thanks
Haihao


> +            }
> +            dst_hwctx->BindFlags = texDesc.BindFlags;
>          }
>          break;
>  #endif


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