[FFmpeg-devel] [PATCH v4 1/3] avutil/hwcontext_qsv: derive QSV frames to D3D11VA frames
Xiang, Haihao
haihao.xiang at intel.com
Sat May 7 08:24:31 EEST 2022
On Sat, 2022-05-07 at 02:42 +0000, Soft Works wrote:
> > -----Original Message-----
> > From: ffmpeg-devel <ffmpeg-devel-bounces at ffmpeg.org> On Behalf Of
> > Xiang, Haihao
> > Sent: Saturday, May 7, 2022 4:36 AM
> > To: ffmpeg-devel at ffmpeg.org
> > Cc: Wu, Tong1 <tong1.wu at intel.com>
> > Subject: Re: [FFmpeg-devel] [PATCH v4 1/3] avutil/hwcontext_qsv:
> > derive QSV frames to D3D11VA frames
> >
> > On Fri, 2022-05-06 at 05:57 +0000, Tong Wu wrote:
> > > Fixes:
> > > $ ffmpeg.exe -y -hwaccel qsv -init_hw_device d3d11va=d3d11 \
> > > -init_hw_device qsv=qsv at d3d11 -c:v h264_qsv -i input.h264 \
> > > -vf "hwmap=derive_device=d3d11va,format=d3d11" -f null -
> > >
> > > Signed-off-by: Tong Wu <tong1.wu at intel.com>
> > > ---
> > > libavutil/hwcontext_qsv.c | 16 +++++++++++++---
> > > 1 file changed, 13 insertions(+), 3 deletions(-)
> > >
> > > diff --git a/libavutil/hwcontext_qsv.c b/libavutil/hwcontext_qsv.c
> > > index b28dcffe2a..bf150c8553 100644
> > > --- a/libavutil/hwcontext_qsv.c
> > > +++ b/libavutil/hwcontext_qsv.c
> > > @@ -1281,12 +1281,22 @@ static int
> >
> > qsv_frames_derive_from(AVHWFramesContext
> > > *dst_ctx,
> > > #if CONFIG_D3D11VA
> > > case AV_HWDEVICE_TYPE_D3D11VA:
> > > {
> > > + D3D11_TEXTURE2D_DESC texDesc;
> > > + dst_ctx->initial_pool_size = src_ctx-
> > > initial_pool_size;
> > > AVD3D11VAFramesContext *dst_hwctx = dst_ctx->hwctx;
> > > - mfxHDLPair *pair = (mfxHDLPair*)src_hwctx-
> > > > surfaces[i].Data.MemId;
> > >
> > > - dst_hwctx->texture = (ID3D11Texture2D*)pair->first;
> > > + dst_hwctx->texture_infos = av_calloc(src_hwctx-
> > > nb_surfaces,
> > > + sizeof(*dst_hwctx-
> > > > texture_infos));
> >
> > Please check whether the pointer is NULL
> >
> > > if (src_hwctx->frame_type &
> >
> > MFX_MEMTYPE_SHARED_RESOURCE)
> > > dst_hwctx->MiscFlags = D3D11_RESOURCE_MISC_SHARED;
> > > - dst_hwctx->BindFlags =
> >
> > qsv_get_d3d11va_bind_flags(src_hwctx-
> > > > frame_type);
> > >
> > > + for (i = 0; i < src_hwctx->nb_surfaces; i++) {
> > > + mfxHDLPair *pair = (mfxHDLPair*)src_hwctx-
> > > > surfaces[i].Data.MemId;
> > >
> > > + dst_hwctx->texture_infos[i].texture =
> >
> > (ID3D11Texture2D*)pair-
> > > > first;
> > >
> > > + dst_hwctx->texture_infos[i].index = pair->second ==
> > > (mfxMemId)MFX_INFINITE ? (intptr_t)0 : (intptr_t)pair->second;
> > > + if (i == 0) {
> > > + ID3D11Texture2D_GetDesc(dst_hwctx-
> > > > texture_infos[i].texture, &texDesc);
> > >
> > > + }
> >
> > Move this out of the for-loop ? You may call ID3D11Texture2D_GetDesc()
> > below:
> >
> > ID3D11Texture2D_GetDesc(dst_hwctx->texture_infos[0].texture,
> > &texDesc);
>
> This could crash when src_hwctx->nb_surfaces is 0
src_hwctx->nb_surface should be greater than 0, see qsv_init_pool() and
qsv_frames_derive_to().
On the other hand, dst_hwctx->texture_infos is NULL if src_hwctx->nb_surfaces is
0. I commented that we should check whether the pointer is NULL. In addition,
texDesc.BindFlags would be uninitialized if src_hwctx->nb_surfaces is 0, so we
couldn't use it in the following assignment.
dst_hwctx->BindFlags = texDesc.BindFlags;
Thanks
Haihao
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