[MPlayer-users] Using the D510MO Mini-ITX platform for full HD playback
uoti.urpala at pp1.inet.fi
Fri Jan 7 22:36:47 CET 2011
On Fri, 2011-01-07 at 15:13 -0600, Rolf Ernst wrote:
> On 1/7/2011 3:08 PM, Uoti Urpala wrote:
> > On Fri, 2011-01-07 at 20:56 +0000, Carl Eugen Hoyos wrote:
> >> Uoti Urpala<uoti.urpala<at> pp1.inet.fi> writes:
> >>> I'm not sure about Windows builds, but that hardware is capable of
> >>> playing 60 fps full HD content on Linux with no problems whatsoever.
> >> No, please don't spread such nonsense, it doesn't work on Windows either.
> > What I said was not nonsense. The hardware given (Q9750 + 9800 GTX) is
> > enough to play 60 FPS 1920x1080 content. Maybe you confused it with
> > VDPAU hardware decoding (even though I explicitly talked about
> > multithreaded decoding...)? The hardware decoder on 9800 GTX may not be
> > fast enough; but multithreaded software decoding on the Q9750 and
> > display with vo_vdpau should work.
> I should clarify (and so should you) - if you say 'This hardware should
> be able to play back' - do you refer to mplayer playing back on it or do
> you speak in generic terms? I can assure you that the Acronis and
> CoreAVC codecs seem to be able to do that. But then I don't see them
> generate any statistics that could validate that and I have to rely on
> visual cues.
I think my original post should have been clear enough. I said that such
content should be playable on Linux (with multithreaded software
decoding + vdpau output, though of course it depends somewhat on things
like bitrate), but gave reasons why trying to do that with MPlayer from
svn is likely to fail. Then I explained what _can_ be used to play it:
build a player from mplayer-build.git.
Assuming you have all build dependencies installed these commands should
be enough to get a working player:
$ git clone git://repo.or.cz/mplayer-build.git
$ cd mplayer-build/
$ ./init --shallow
$ make -j 6
And now this should work without further configuration:
$ mplayer/mplayer /path/1920x1080-60fps.mkv
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