[MPlayer-users] Bicubic scaling in vo_gl - does it ever work?
mosgalin at VM10124.spb.edu
Fri Jun 16 00:10:07 CEST 2006
Hi Reimar D?ffinger!
On 2006.06.15 at 23:00:11 +0200, Reimar D?ffinger wrote next:
> > I'll try it. And yeah, I want nicest quality, why would I bother with
> > bicubic scaling in the first place otherwise? ;)
> Oh, I'm sure the difference between 16 bit and 32 bit floating point
> calculations will make a big difference on the 8 bit framebuffer :-P
> Actually I don't know what exactly this option will change - esp. since
> from all I know ATI only supports 24 bit floating point numbers in the
> shaders anyway...
Well, the result - it doesn't change a thing
> > > Can anyone else reproduce these problems? If yes, can you also test
> > > under windows and see if that makes a difference?
> > I can test it in windows, but I have no means of compiling mplayer for
> > windows. Do you know where I can get win32 build with latest vo_gl
> > changes (after pre8)?
> You can try my buid:
OK, I'll do it on sunday.
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