[MPlayer-users] Question about -vo gl
uvhe at rz.uni-karlsruhe.de
Sun Jan 30 23:19:30 CET 2005
On Mon, Jan 31, 2005 at 12:28:59AM +0300, Vladimir Mosgalin wrote:
> On 2005.01.30 at 19:34:20 +0100, Reimar D?ffinger wrote next:
> > need to be rendered, too. It might of course be some bug, but actually
> > the most probable explanation is that OpenGL is often used for games
> > that use fullscreen mode, so that is specially optimized (you can use
> Hmm.. So mplayer uses fullscreen the same way the games do it? Never
> thought of this, but the games always take a lot of time to switch to fs
> and back, even the ones that don't eat as much cpu as mplayer - and
> mplayer does this very fast.
First, it saw games take very long only when they switch the resolution.
Second, it does nothing special (though it informs the windowmanager it
is going fullscreen, maybe you should try out a different one), but I
guess a driver shouldn't have much trouble to detect that it uses up the
> > the whole framebuffer in this case, might ease some things). And last
> > but not least from all I heard the fglrx drivers are know to be
> > exceptionally crappy POS.
> POS stands for?..
Piece of sh...
Well, I never tried them myself but that's what I was told (and saw on
a friends laptop when he tried to play a game)...
> Though I can admit that they are crappy drivers ;) Unfortunately, the
> only ones with 3d support for R300 and up. I don't really care about 3d
> in linux except for screensavers, but I like osd in gl driver a lot, it
> is the only way to get hardware scaling and hi-res fonts at the same
> time right now.
Nice to hear (I programmed its OSD support :-) )
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