[MPlayer-DOCS] r23152 - in trunk: DOCS/man/en/mplayer.1 cfg-common.h libass/ass.h libass/ass_font.c libass/ass_font.h libass/ass_mp.c libass/ass_mp.h libass/ass_render.c libmpcodecs/vf_ass.c libmpcodecs/vf_vo.c libmpcodecs/vfcap.h libvo/vo_gl.c

Guillaume Poirier gpoirier at mplayerhq.hu
Tue May 1 17:25:34 CEST 2007

Le 30 avr. 07 à 13:16, The Wanderer a écrit :

> Guillaume Poirier wrote:
>> I have the greatest difficulties to understand what you meant here by
>> "hinting". I know the word "hint" (like in the sense "I'll give you
>> a hint") and I know the sense of "hinting" as "optimizing" but
>> somehow doubt that this is what you mean here.
>> Could you explain to me what it means?
> Until recently, I had virtually no idea what this not infrequently  
> used
> term meant in the context of fonts. Last week, I had occasion to read
> the Wikipedia entry on PostScript, and found enough information on  
> font
> hinting to give me some clue.
> By my recent/new understanding, font hinting is a matter of informing
> some program (whether hardware or software) which parts of a character
> are important to preserve when scaling up or down so that the  
> character
> will still look good afterwards. It's along the lines of "hint: you
> should keep this part, those others aren't as important".
> (Now, of course, very likely someone who knows better will either
> correct me or at least expand on the point, and I'll wind up feeling
> mildly foolish for having posted. Oh well...)

Thanks for taking the time to explain this to me. It helped me  
understand what it meant, however, it's been a big tough to translate  
to French. I'm not sure if what I translated preserved all the  
meaning, but it's not like I'm an expert in content creation ;-)



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