[MPlayer-DOCS] minor encoding-tips thinko fix
Jeff Clagg
snacky at ikaruga.co.uk
Tue Feb 28 22:28:27 CET 2006
On Tue, Feb 28, 2006 at 04:12:25PM -0500, The Wanderer wrote:
> Jeff Clagg wrote:
>
> >- decisions about which quantizers to use. During fast action or low
> >+ decisions about which quantizers to use. During fast action or high
>
> You added trailing whitespace here.
Oops, fixed patch attached.
> >- slow moving or high detail scenes, lower quantizers will be used.
> >+ slow moving or low detail scenes, lower quantizers will be used.
>
> Hmm. Which one corresponds to "higher quality" - high quantizer, or low
> quantizer?
Low quantizer is higher quality.
> I think the intent of the part you've changed was to state that scenes
> with fast action and/or low detail will be encoded at lower relative
> quality. This seems reasonable, on the grounds that in low-detail scenes
> there is less information to need to preserve, and in fast-motion scenes
> the viewer is less likely to be able to catch the details in time anyway
> so preserving them is less useful.
No.
Less information there to preserve means it doesn't cost as much to
preserve the data that IS there, so use a lower quantizer. Worse, the
eye is better at picking out errors introduced in low detail areas.
Errors in high detail areas tend to get "lost in the noise" of detail.
-------------- next part --------------
Index: DOCS/xml/en/encoding-guide.xml
===================================================================
RCS file: /cvsroot/mplayer/main/DOCS/xml/en/encoding-guide.xml,v
retrieving revision 1.41
diff -u -r1.41 encoding-guide.xml
--- DOCS/xml/en/encoding-guide.xml 26 Feb 2006 09:35:21 -0000 1.41
+++ DOCS/xml/en/encoding-guide.xml 28 Feb 2006 20:51:54 -0000
@@ -377,9 +377,11 @@
With a two pass encode, the first pass will rip the movie as though it
were CBR, but it will keep a log of properties for each frame. This
data is then used during the second pass in order to make intelligent
- decisions about which quantizers to use. During fast action or low
+ decisions about which quantizers to use. During fast action or high
detail scenes, higher quantizers will likely be used, and during
- slow moving or high detail scenes, lower quantizers will be used.
+ slow moving or low detail scenes, lower quantizers will be used.
+ Normally, the amount of motion is much more important than the
+ amount of detail.
</para>
<para>
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