[MPlayer-DOCS] CVS: main/DOCS/man/en mplayer.1,1.1137,1.1138
Reimar Döffinger CVS
syncmail at mplayerhq.hu
Sat Oct 15 16:47:29 CEST 2005
CVS change done by Reimar Döffinger CVS
Update of /cvsroot/mplayer/main/DOCS/man/en
In directory mail:/var2/tmp/cvs-serv25360/DOCS/man/en
Modified Files:
mplayer.1
Log Message:
Fix/improve vo_gl and vo_gl2 suboption documentation
Index: mplayer.1
===================================================================
RCS file: /cvsroot/mplayer/main/DOCS/man/en/mplayer.1,v
retrieving revision 1.1137
retrieving revision 1.1138
diff -u -r1.1137 -r1.1138
--- mplayer.1 15 Oct 2005 14:38:02 -0000 1.1137
+++ mplayer.1 15 Oct 2005 14:47:26 -0000 1.1138
@@ -2781,7 +2781,7 @@
0 for whole image.
.IPs (no)osd
Enable or disable support for OSD rendering via OpenGL (default: enabled).
-This option is for testing purposes, instead use \-osdlevel 0 to disable OSD.
+This option is for testing, to disable the OSD use \-osdlevel 0 instead.
.IPs (no)scaled-osd
Changes the way the OSD behaves when the size of the
window changes (default: disabled).
@@ -2840,10 +2840,19 @@
Needs the GL_ARB_fragment_program extension and at least four texture units.
Provides brightness, contrast, saturation, hue and gamma control.
Gamma can also be set independently for red, green and blue.
+.br
+5: Use ATI-specific method (for older cards).
+This uses an ATI-specific extension (GL_ATI_fragment_shader - not
+GL_ARB_fragment_shader!).
+At least three texture units are needed.
+Provides saturation and hue control.
.RE
.IPs customprog=<filename>
Load a custom fragment program from <filename>.
See TOOLS/edgedect.fp for an example.
+.IPs customtex=<filename>
+Load a custom "gamma ramp" texture from <filename>.
+This can be used in combination with yuv=4 or with the customprog option.
.REss
.RE
.PD 1
@@ -2860,25 +2869,7 @@
Select the type of YUV to RGB conversion.
If set to anything except 0 OSD will be disabled and brightness, contrast and
gamma setting is only available via the global X server settings.
-.RSss
-0: Use software conversion (default).
-Compatible with all OpenGL versions.
-Provides brightness, contrast and saturation control.
-.br
-1: Use register combiners.
-This uses an nVidia-specific extension (GL_NV_register_combiners).
-At least three texture units are needed.
-.br
-2: Use a fragment program.
-Needs GL_ARB_fragment_program extension and at least three texture units.
-.br
-3: Use a fragment program using the POW instruction.
-Needs GL_ARB_fragment_program extension and at least three texture units.
-Method 4 is usually faster.
-.br
-4: Use a fragment program with additional lookup.
-Needs GL_ARB_fragment_program extension and at least four texture units.
-.REss
+Apart from this the values have the same meaning as for \-vo gl.
.REss
.
.TP
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