[MPlayer-dev-eng] [PATCH] change gl and matrixview priorities

Dominik 'Rathann' Mierzejewski dominik at rangers.eu.org
Sun Mar 14 15:51:38 CET 2010


On Sunday, 14 March 2010 at 15:36, Steinar H. Gunderson wrote:
> On Sun, Mar 14, 2010 at 03:33:48PM +0100, Reimar Döffinger wrote:
> > Well, I actually applied it and then fixed it to only use gl if it looks
> > like hardware acceleration is available (more precisely, if the renderer
> > is not "Software Rasterizer").
> 
> Isn't normally what you want check for direct rendering? Even if you have a
> hardware accelerator, performance is typically pretty lousy is glXIsDirect()
> is false (and software rendering is, AFAIK, never direct).

The last statement is not true IIRC. On new Radeon cards with non-bleeding-edge
radeon driver you get DRI but no 3D acceleration.

Regards,
R.

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