[MPlayer-dev-eng] [PATCH] change gl and matrixview priorities
Steinar H. Gunderson
sgunderson at bigfoot.com
Sun Mar 14 15:36:05 CET 2010
On Sun, Mar 14, 2010 at 03:33:48PM +0100, Reimar Döffinger wrote:
> Well, I actually applied it and then fixed it to only use gl if it looks
> like hardware acceleration is available (more precisely, if the renderer
> is not "Software Rasterizer").
Isn't normally what you want check for direct rendering? Even if you have a
hardware accelerator, performance is typically pretty lousy is glXIsDirect()
is false (and software rendering is, AFAIK, never direct).
/* Steinar */
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