[MPlayer-dev-eng] [PATCH] Direct3D libvo driver
Georgi Petrov
gogothebee at gmail.com
Tue Nov 18 10:07:51 CET 2008
Thanks for the explanation. I'll use D3DSWAPEFFECT_DISCARD then and
will clean after each Present in case I'm in fullscreen. In windowed
mode everything is ok. I think that will be enough. The difference is
small though - I made a test witch -benchmark -nosound and
D3DPRESENT_INTERVAL_IMMEDIATE instead of D3DPRESENT_INTERVAL_ONE (to
disable vsync, otherwise the video FPS is limited to my monitor's 60Hz
refresh rate). The difference was NOT measurable on the basis of
fullscreen and ~ 15s video (the video was much longer, it just played
for 15s). The difference was in the measurement error margin.
BTW my driver is a little bit slower compared to DirectDraw. I'll have
to make further experiments and tweaking, but at the moment depending
on content, I would say 10% to 30% slower.
I'll implement aspect and panscan right now and submit a new patch.
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