[MPlayer-dev-eng] Direct 3D Windows VO
Georgi Petrov
gogothebee at gmail.com
Tue Nov 11 22:26:44 CET 2008
I forgot - you don't need to have advanced HW like the latest Geforce.
I don't use any shaders or stuff like that. I use only 2D surfaces, so
any DirectX 7 compatible card and up (GeForce 256 I believe) should
work just fine. The card just need to have the capability to create 2D
YV12/YUY2 surface, which every video card since last 9 years I believe
can do.
On Tue, Nov 11, 2008 at 11:20 PM, Georgi Petrov <gogothebee at gmail.com> wrote:
> Hi, that someone is me :)
>
> Actually last month I resumed my work on the driver and it's almost
> ready. I had plans to start a new thread very soon (a couple of days)
> about it.
>
> Right now this works:
>
> * Support for YV12/YUY2 (planar/packed) colorspaces.
> * Windowed mode
> * Fullscreen
> * Quality bilinear resize (both resized windowed mode and fullscreen)
>
> This is not ready:
> * RGB colorspaces
> * Subtitles
> * Video equalization (brightness, contrast, hue, etc).
> * A couple of other things
>
> I just want to write subtitles support and test the driver as good as
> I can before releasing it, so we have something good from the
> beginning.
>
> The performance is quite nice as it should be - everything is HW
> accelerated. Direct3D fully supports creating PlainOffscreen surfaces
> (where I render each frame) in both YV12/YUY2 formats and handles
> colorspace conversion when copying this offscreen surface to the
> screen backbuffer. It's nice and fast. Vsync also seems to work very
> nice, so no tearing.
>
> Also - the problem I have with my second display (TV) with opengl is
> not present. The problem was jerky video. When I drag the movie window
> on the TV, it was playing like 15fps. With Direct 3D it's as smooth as
> on the monitor. Picture "routing" through remote desktop works as
> well, which definitely doesn't work with DirectDraw. Also playing more
> than one video DOESN'T work when using DirectDraw (-vo directx). The
> second video remains black. You can try it right now.
>
> Just wait a couple of days to clean my code and to implement some
> additional checks and stuff and I'll release the first version of the
> driver :)
>
> Btw I seem to have problem with subtitles, but I'm not quite there yet :)
>
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