[MPlayer-dev-eng] [PATCH] Xv Adaptor Selection
Benjamin Zores
ben at geexbox.org
Mon May 12 23:39:06 CEST 2008
Hi,
Attached patch adds a new suboption to -vo xv, that can be used to
choose which Xv adaptor
to use to render a video. It is normally possible to do the same
through -vo xv:port=%d
but you need to know which port has been mapped to your adaptor and
it's a bit more complicated
(at least, less user friendly).
It is particularly useful not to choose Adaptor #0 (default) as, for
weird reason, most of
nowadays Xorg drivers tend to have the texture blitting engine as #0
and the genuine overlay engine as #1
(and overlay engine supports much more features and works far better,
for example, using i945 Intel cards
and above, the default renderer causes nasty tearing effects).
If it's OK by everyone, I'll commit such a patch within the week
(with updated doc and the necessary changes for XvMC too).
Ben
--
"My life, and by extension everyone else's is meaningless."
Bender, Futurama
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