[MPlayer-dev-eng] [PATCH] Override default codec path
KO Myung-Hun
komh at chollian.net
Sun Jan 27 18:34:12 CET 2008
Hi/2.
Diego Biurrun wrote:
> On Mon, Jan 28, 2008 at 01:16:52AM +0900, KO Myung-Hun wrote:
>
>> Diego Biurrun wrote:
>>
>>> On Sun, Jan 27, 2008 at 11:47:36PM +0900, KO Myung-Hun wrote:
>>>
>>>
>>>> Diego Biurrun wrote:
>>>>
>>>>
>>>>> On Sun, Jan 27, 2008 at 01:11:29PM +0900, KO Myung-Hun wrote:
>>>>>
>>>>>
>>>>>> This patch enable to override default codec path using
>>>>>> 'MPLAYER_CODECS_DIR' env. var.
>>>>>>
>>>>>>
>>>>> Why?
>>>>>
>>>>>
>>>> To share common DLLs with other player on the file system without 'link'
>>>> feature.
>>>>
>>> Why not configure MPlayer to use that common directory in the first
>>> place? What other players are you referring to?
>>>
>>>
>> If using MPlayer by compiling its sources, 'configure' can solve this
>> problem. But in case of binary distribution, the directory where Win32 DLLs
>> are placed cannot be guessed. And the player I referred to was
>> 'WarpVision'.
>>
>
> Where does WarpVision place the binary codecs? Why not compile OS/2
> MPlayer in a way that it uses that directory by default?
>
>
WarpVision also does not use a fixed location. So I cannot determine the
directory where codecs exist on compile time.
> Also, IIUC this only affects Windows DLLs. Such a change should be done
> in a generic fashion and affect all types of binary codecs.
>
>
Ah, you're right.
If so, how about changing its name to 'MPLAYER_WIN32_COECS_DIR' as the
attachment ?
--
KO Myung-Hun
Using Mozilla SeaMonkey 1.1.7
Under OS/2 Warp 4 for Korean with FixPak #15
On AMD ThunderBird 750 MHz with 512 MB RAM
Korean OS/2 User Community : http://www.ecomstation.co.kr
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