[MPlayer-dev-eng] [PATCH] - No Reset of D3D device on resize

Reimar Döffinger Reimar.Doeffinger at stud.uni-karlsruhe.de
Fri Dec 12 10:19:47 CET 2008


On Fri, Dec 12, 2008 at 11:03:40AM +0200, Georgi Petrov wrote:
> Don't you think that allocating backbuffer with the size of the
> current screen isn't the perfect solution?

As I said, no. The movie window can be larger than the screen size.
E.g. when someone plays one of the HD videos on e.g. one of those EEE
PCs the current screen is 1024x600 but the video window is 1920x1080,
and the backbuffer must be as large as the window.
Also -xineramascreen -2 will go to fullscreen on _all_ connected
displays.

> What about OSD textures? I suppose they are with the same size as the current viewpin?

This is the size of be backbuffer where things are rendered _into_, it
has nothing to do with the size of the things that are rendered,
and OSD size still varies only with window size.



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