[MPlayer-dev-eng] [PATCH] - No Reset of D3D device on resize

Georgi Petrov gogothebee at gmail.com
Fri Dec 12 10:03:40 CET 2008


Ok, I'll consider everything you said when I take a look at the patch.
My thoughts about different rendering paths were just thoughts. Did
you consider the case when the user opens more than one MPlayer window
and play 3-4 video in the same time? That's where taking up 4k/4k (my
max texture size) things begin to look like a waste of RAM. That's
50MB. Don't you think that allocating backbuffer with the size of the
current screen isn't the perfect solution? What about OSD textures? I
suppose they are with the same size as the current viewpin? Afterward
just do a quick check when upsizing in case the new dimensions are
larger than the allocated backbuffer and do Reset with the new larger
dimensions if required...

I'm sorry - these days I'm really busy and I don't have much time to
look at your OSD/Resize patch, but I'll post my thought when I do!



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