[MPlayer-dev-eng] Direct3D OSD discussion

Georgi Petrov gogothebee at gmail.com
Wed Dec 3 13:47:14 CET 2008


On Wed, Dec 3, 2008 at 1:44 PM, Reimar Döffinger
<Reimar.Doeffinger at stud.uni-karlsruhe.de> wrote:
> On Fri, Nov 28, 2008 at 11:15:12PM +0000, Jim Hauxwell wrote:
>> OSD is a big patch and has required many goes from me to get the
>> formatting correct etc.  I think it would be better to have a small
>> patch to enhance the OSD later.
>
> Well, if the vo_direct3d maintainer agrees with that I don't really have
> a problem with it.

I absolutely agree that the patch should be included!!! I prefer to
see the code and try to find problems/improve it myself and discuss it
with Jim, who has the know-how.

> But there is one issue I just noticed that can't really be ignored
> because I can not guarantee that it is not exploitable:
> For a source video aspect < 1 the calc_height variable can be larger
> than the OSD texture size, allowing to write beyond the bounds of the
> texture memory buffer.
>

Jim, can you fix it and submit the patch again?


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