[MPlayer-dev-eng] [PATCH] Direct3D Much better D3D management

Reimar Döffinger Reimar.Doeffinger at stud.uni-karlsruhe.de
Tue Dec 2 16:28:47 CET 2008


On Tue, Dec 02, 2008 at 05:09:21PM +0200, Georgi Petrov wrote:
> >Log:
> >Remove resize_d3d call from render_d3d_frame that was made useless
> >by previous commit. If this is necessary e.g. to prevent flicker
> >while resizing, check_events should be called instead or even
> >better the functionality be moved to some higher layer.
> 
> Well - my mistake again... This is what happens when I continue
> implementing/testing new features and they slip into a correction of a
> patch I've submited 5 days ago.....

Well, you know you could have multiple MPlayer checkouts or you could
even look at git (+git-svn, http://git.or.cz, windows binaries available
there at near the bottom) which allows you to easily create local
branches.



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