[MPlayer-dev-eng] x86_64 and windows codecs
Reimar.Doeffinger at stud.uni-karlsruhe.de
Wed Jun 27 14:49:14 CEST 2007
On Wed, Jun 27, 2007 at 12:55:23PM +0200, Nicolas George wrote:
> - Having free decoders. Well, of course, this is the best solution, and the
> situation have greatly improved since last year. I thank the people
> responsible very much. Unfortunately, the result is not yet perfect. For
> example, the TV show that I download daily is decoded quite poorly (the
> image is very rose; I can provide samples if this not a known issue).
If you use latest SVN that's not a known issue, no.
> - Using 64 bits windows DLLs. I have read that microsoft had finally
> released them, and I wonder if someone is working on it.
I believe it when I see a link. It is rather hard to believe they would
release codecs, given that there is not 64 bit "Windows Media Player"
that could use it.
Actually, given that for all I know there is no 64 bit DirectX there
actually would be no way at all to use them...
> - Using a separate 32 bits process just for the decoding, with pipes (or
> shared memory).
> This last solution seems to me especially interesting, because I think it is
> in the range of my abilities. Do you think I should start hacking on it?
Sure, very interesting. As well as the possibility to let it run in a
seccomp. Not sure how you would do it in order not to duplicate a lot of
effort and code. Or maybe you could just convince the kernel developers
to allow userspace programs to switch between 32 and 64 bit modes via
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