[MPlayer-dev-eng] [Q] How to build a universal binary for theMac OS X?

Nico Sabbi nsabbi at email.it
Tue Sep 26 09:51:34 CEST 2006


Chris Zubrzycki wrote:

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> On Sep 25, 2006, at 8:22 PM, Rich Felker wrote:
>
>>
>> It's not a few lines. You'd have to make the whole build process build
>> two object files for each target, which means supporting out-of-tree
>> build, two separate sets of build config, etc. This kind of special
>> casing for a disgusting idiot-centric binary backwards compatibility
>> layer of an idiot-centric proprietary OS does NOT belong in a build
>> system.
>
>
> Ok, that is a bit harsh. Multi-arch files are very cool, and not as  
> bloated as you might think. 32/64bit ppc/intel binaries are very  
> convenient, especially when you have them all running the same OS.  
> Most people don't even realize or care the processor that's in their  
> machine, as long as the apps they have installed work. With the  
> newest builds of most apps, people can just have the same app on any  
> of their machines or move them back and forth transparently. It's  
> like the endian issues, only on a much larger scale ;-)

and you want us to second the ignorance of such users (that don't even 
want to know
what architectyre they are using) or the stupidity of people that want 
to avoid having the
right binary for their archuitecture? And twist the build system 
acordingly? I'm against such horror


 
 
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