[MPlayer-dev-eng] [PATCH] fbdev changes

Joey Parrish joey at nicewarrior.org
Fri Aug 1 02:04:56 CEST 2003

On Thu, Jul 31, 2003 at 07:51:47PM -0400, D Richard Felker III wrote:
> Please commit. Even if there are problems, it's 1000x less broken than
> the old code, and once you commit, users will find any problems that
> might be there. BTW, could you also add support for direct rendering,
> i.e. get_image? In the old system, fbdev faked that it supported yuv
> colorspaces, then converted yuv2rgb directly into the framebuffer, so
> it was fairly fast. But now fbdev is very very slow, since it does:
> 1) codec gets yuv buffers, sends them to vf_scale
> 2) vf_scale gets rgb buffer, performs conversion into this buffer
> 3) vo_fbdev gets rgb buffer from vf_scale, copies it to screen
> Slices are helping it a little, but having vf_scale draw directly into
> video memory would help a lot!

I see.  Good point.  I'll try to do that in a bit, then commit.
I'll probably find some more bugs along the way.  Speaking of which,
I've discovered that I actually like it better when certain /dev/tty
stuff is going on... so I'm going to change the way that stuff is all
structured, probably.  Bah.  Anyhow, you'll see new stuff in fbdev soon
enough.  (Hint, still time to object...)


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