[MPlayer-dev-eng] float vs. double
Sidik Isani
lksi at cfht.hawaii.edu
Sun Sep 22 08:53:25 CEST 2002
Hi -
It seems like rounding errors in some of the time sync calculations
accumulate after a while. They might be less if "double" was used.
And aren't most of our processors as fast at dealing with a double?
I guess it doesn't matter since pts_correction eventually picks up
the slack, but it uses float too, so it might get less and less
precise toward the end of a long movie. Just curious if there's a
reason a float is better?
Be seeing you,
- Sidik
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