[MPlayer-dev-eng] [Patch] Direct rendering in vo_sdl

Felix Buenemann atmosfear at users.sourceforge.net
Thu Mar 14 20:30:55 CET 2002


Am Mit, 2002-03-13 um 22.51 schrieb Fredrik Kuivinen:
> On Wed, Mar 13, 2002 at 12:14:55AM +0100, Felix Buenemann wrote:
> > 
> > Btw. can you please rework the osd outside movie code so it can be
> > enabled and disabled via a #define? It doesn't work correctly under
> > win32 directx because it can't allocate the two surfaces at one time or
> > dunno, at least your code cause lot's of sig11 on win32 so I'd like to
> > be able to switch it on and off at compiletime.
> 
> Yes I could do it but I would rather find the bug(s). The "osd outside movie"
> code don't allocate any more surfaces than the previous code or at least it
> shouldn't. The surfaces it allocates are a bit larger though.
> 
> Do you have a backtrace or some something else that would be useful? How
> difficult is it to compile mplayer in windows? I could try to track it down if
> I manage to compile the thing.
Not to difficult, some hacking required though, check recent mailinglist
archive of dev-eng to see workarounds around the spoilers.
> 
> Btw -vo sdl:dga crashes on me in XDGASetVideoMode or something like that. Other
> sdl apps work fine with dga. mplayer 0.60 have same problem...
you were root?
> 
> / Fredrik Kuivinen
> 
-- 
Best Regards,
	Atmos
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