[MPlayer-dev-eng] Non-inline asm code

Felix Buenemann atmosfear at users.sourceforge.net
Sun Dec 23 01:51:08 CET 2001


On Saturday, 22. December 2001 08:03, you wrote:
> Hello, Felix!
>
> On Fri, 21 Dec 2001 14:33:20 +0100 you wrote:
> > Hi,
> >
> > IMHO with replacement of libac3 the only non-inline asm code in mplayer
> > is inside mp3lib. Now this non-inline asm code causes porting issues by
> > differeces between symbol naming conventions between elf and eg. a.out
> > (openbsd, still) or pe (win).
> >
> > If someone, maybe Nick or Michael would be able to convert mp3libs code
> > to inline, that would be great and make the porting to eg. OpenBSD much
> > easier. (I tried rewriting symbols with objcopy, but for mp3lib it's
> > quite impossible .)
>
> Why you need with inline code?
> mp3lib is first mplayer's stuff which didn't required recompling to be
> optimized for any cpu - run-time optimization selection.
argh, you talk of totally different thing.
I talk of converting external assembler (blah.s files) to inline assembler 
(asm volatile("nop;")).
I didn't say anything about inlining functions.
>
> > --
> > Best Regards,
> > 	Atmos
>
> Best regards! Nick

-- 
Best Regards,
	Atmos
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