[MPlayer-cygwin] vo_gl2 win32 port

Alex Beregszaszi alex at fsn.hu
Thu Sep 11 23:41:11 CEST 2003


Hi,

> I hacked up the vo_gl2 code today so that it's mostly functional under
> win32 (compiling with mingw, no clue about cygwin). Are there any
> caveats I should know about before submitting a patch etc.? I've still
> got a few wrinkles to iron out before I'm done, but I just thought I'd
> drop a note to the list now...
> 
> Also, is it worth making similar modifications to vo_gl? It wouldn't
> be too hard, but the vo_gl code seems messier than vo_gl2.
I'm planning to write new vo_gl code for G2, which is separated into 2
parts:
1, OpenGL specific code
2, OS/lib specific

So there will be vo_wgl and vo_xgl!

-- 
Alex Beregszaszi <alex at fsn.hu>
(MPlayer Core Developer -- http://www.mplayerhq.hu/)



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