[FFmpeg-soc] [soc] libavsequencer [PATCH 06/08] Instrument sample handling public API header file.
Sebastian Vater
cdgs.basty at googlemail.com
Fri Aug 13 22:43:48 CEST 2010
Vitor Sessak a écrit :
> On 08/07/2010 09:56 PM, Sebastian Vater wrote:
>> Sebastian Vater a écrit :
>>> Updated patch.
>>>
>>>
>>
>> Hi I have excellent news!
>>
>> libavsequencer now flawlessly integrates into FFmpeg, just check out my
>> latest git. Please do a git pull --rebase, Stefano had problems without
>> using it.
>>
>> Here are the sample.[ch] part of the BSS to review.
>>
>> This version compiles perfectly.
>
>
>> sample.h_20100807.patch
>>
>> diff --git a/libavsequencer/sample.h b/libavsequencer/sample.h
>> new file mode 100755
>> index 0000000..2da365f
>> --- /dev/null
>> +++ b/libavsequencer/sample.h
>> @@ -0,0 +1,302 @@
>> +/*
>> + * AVSequencer samples management
>> + * Copyright (c) 2010 Sebastian Vater <cdgs.basty at googlemail.com>
>> + *
>> + * This file is part of FFmpeg.
>> + *
>> + * FFmpeg is free software; you can redistribute it and/or
>> + * modify it under the terms of the GNU Lesser General Public
>> + * License as published by the Free Software Foundation; either
>> + * version 2.1 of the License, or (at your option) any later version.
>> + *
>> + * FFmpeg is distributed in the hope that it will be useful,
>> + * but WITHOUT ANY WARRANTY; without even the implied warranty of
>> + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
>> + * Lesser General Public License for more details.
>> + *
>> + * You should have received a copy of the GNU Lesser General Public
>> + * License along with FFmpeg; if not, write to the Free Software
>> + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
>> 02110-1301 USA
>> + */
>> +
>> +#ifndef AVSEQUENCER_SAMPLE_H
>> +#define AVSEQUENCER_SAMPLE_H
>> +
>> +#include "libavutil/log.h"
>> +#include "libavformat/avformat.h"
>> +#include "libavsequencer/synth.h"
>> +
>> +/** AVSequencerSample->compat_flags bitfield. */
>> +enum AVSequencerSampleCompatFlags {
>> + AVSEQ_SAMPLE_COMPAT_FLAG_AFFECT_CHANNEL_PAN = 0x01, ///<
>> Sample panning affects channel panning (IT compatibility)
>> + AVSEQ_SAMPLE_COMPAT_FLAG_VOLUME_ONLY = 0x02, ///< If
>> a note without a sample is played, only the sample volume will be
>> left unchanged
>> + AVSEQ_SAMPLE_COMPAT_FLAG_START_TONE_PORTAMENTO = 0x04, ///< If
>> a tone portamento with a note is executed but no note is currently
>> played, the tone portamento will be ignored and start playing the
>> note normally
>> + AVSEQ_SAMPLE_COMPAT_FLAG_PLAY_BEGIN_TONE_PORTA = 0x08, ///< If
>> you change a sample within a tone portamento the sample will be
>> played from beginning
>> +};
>> +
>> +/** AVSequencerSample->flags bitfield. */
>> +enum AVSequencerSampleFlags {
>> + AVSEQ_SAMPLE_FLAG_REDIRECT = 0x01, ///< Sample is a
>> redirection (symbolic link)
>> + AVSEQ_SAMPLE_FLAG_LOOP = 0x02, ///< Use normal loop
>> points
>> + AVSEQ_SAMPLE_FLAG_SUSTAIN_LOOP = 0x04, ///< Use sustain
>> loop points
>> + AVSEQ_SAMPLE_FLAG_SAMPLE_PANNING = 0x08, ///< Use sample panning
>> + AVSEQ_SAMPLE_FLAG_SURROUND_PANNING = 0x10, ///< Sample panning
>> is surround panning
>> + AVSEQ_SAMPLE_FLAG_REVERSE = 0x40, ///< Sample will be
>> initially played backwards
>> +};
>> +
>> +/** AVSequencerSample->repeat_mode bitfield. */
>> +enum AVSequencerSampleRepMode {
>> + AVSEQ_SAMPLE_REP_MODE_BACKWARDS = 0x01, ///< Use always backward
>> instead of always forward loop
>> + AVSEQ_SAMPLE_REP_MODE_PINGPONG = 0x02, ///< Use ping-pong loop
>> mode, i.e. forward <-> backward
>> +};
>> +
>> +/** AVSequencerSample->sustain_repeat_mode bitfield. */
>> +enum AVSequencerSampleSustainRepMode {
>> + AVSEQ_SAMPLE_SUSTAIN_REP_MODE_BACKWARDS = 0x01, ///< Use always
>> backward instead of always forward loop
>> + AVSEQ_SAMPLE_SUSTAIN_REP_MODE_PINGPONG = 0x02, ///< Use
>> ping-pong loop mode, i.e. forward <-> backward
>> +};
>> +
>> +/** AVSequencerSample->env_usage_flags bitfield. */
>> +enum AVSequencerSampleEnvUsageFlags {
>> + AVSEQ_SAMPLE_FLAG_USE_AUTO_VIBRATO_ENV = 0x01, ///< Use
>> (reload) auto vibrato envelope
>> + AVSEQ_SAMPLE_FLAG_USE_AUTO_TREMOLO_ENV = 0x02, ///< Use
>> (reload) auto tremolo envelope
>> + AVSEQ_SAMPLE_FLAG_USE_AUTO_PANNOLO_ENV = 0x04, ///< Use
>> (reload) auto pannolo envelope
>> +};
>> +
>> +/** AVSequencerSample->env_proc_flags bitfield. */
>> +enum AVSequencerSampleEnvProcFlags {
>> + AVSEQ_SAMPLE_FLAG_PROC_AUTO_VIBRATO_ENV = 0x01, ///< Add first,
>> then get auto vibrato envelope value
>> + AVSEQ_SAMPLE_FLAG_PROC_AUTO_TREMOLO_ENV = 0x02, ///< Add first,
>> then get auto tremolo envelope value
>> + AVSEQ_SAMPLE_FLAG_PROC_AUTO_PANNOLO_ENV = 0x04, ///< Add first,
>> then get auto pannolo envelope value
>> + AVSEQ_SAMPLE_FLAG_PROC_LINEAR_AUTO_VIB = 0x80, ///< Use linear
>> frequency table for auto vibrato
>> +};
>> +
>> +/** AVSequencerSample->env_retrig_flags bitfield. */
>> +enum AVSequencerSampleEnvRetrigFlags {
>> + AVSEQ_SAMPLE_FLAG_RETRIG_AUTO_VIBRATO_ENV = 0x01, ///< Not
>> retrigger auto vibrato envelope
>> + AVSEQ_SAMPLE_FLAG_RETRIG_AUTO_TREMOLO_ENV = 0x02, ///< Not
>> retrigger auto tremolo envelope
>> + AVSEQ_SAMPLE_FLAG_RETRIG_AUTO_PANNOLO_ENV = 0x04, ///< Not
>> retrigger auto pannolo envelope
>> +};
>> +
>> +/** AVSequencerSample->env_random_flags bitfield. */
>> +enum AVSequencerSampleEnvRandomFlags {
>> + AVSEQ_SAMPLE_FLAG_RANDOM_AUTO_VIBRATO_ENV = 0x01, ///<
>> Randomize auto vibrato envelope
>> + AVSEQ_SAMPLE_FLAG_RANDOM_AUTO_TREMOLO_ENV = 0x02, ///<
>> Randomize auto tremolo envelope
>> + AVSEQ_SAMPLE_FLAG_RANDOM_AUTO_PANNOLO_ENV = 0x04, ///<
>> Randomize auto pannolo envelope
>> +};
>> +
>> +/**
>> + * Sample structure used by all instruments which are either
>> + * have samples attached or are hybrids.
>> + * New fields can be added to the end with minor version bumps.
>> + * Removal, reordering and changes to existing fields require a major
>> + * version bump.
>> + */
>> +typedef struct AVSequencerSample {
>> + /**
>> + * information on struct for av_log
>> + * - set by avseq_alloc_context
>> + */
>> + const AVClass *av_class;
>> +
>> + /** Metadata information: Original sample file name, sample name,
>> + * artist and comment. */
>> + AVMetadata *metadata;
>> +
>> + /** AVSequencerSynth pointer to synth sound structure or NULL
>> + if this is neither a synth nor a hybrid. */
>> + AVSequencerSynth *synth;
>
>> + /** Pointer to raw sample data, must be padded for
>> + perfect perfomance gain when accessing sample data.
>
> ? Padded with how many bytes? What do you mean with "perfect
> performance gain"?
As anything else in FFmpeg which is considered to be run by MMX/etc.
optimized code. Thought, that would be clear.
>
>> + This can be NULL in case if this is a MIDI instrument
>> + or a synth sound instead. */
>> + int16_t *data;
>
>
>> + /** Number of bytes the raw sample data occupies. 0 for
>> + MIDI instruments and synth sounds. */
>> + uint32_t size;
>> +
>> + /** Number of samples of the raw sample data or 0 for
>> + MIDI instruments and synth sounds. */
>> + uint32_t samples;
>> +
>> + /** Sample repeat starting loop point. If looping is enabled, this
>> + will be used as restart point. */
>> + uint32_t repeat;
>> +
>> + /** Sample repeat length. End loop point is repeat + rep_len. */
>> + uint32_t rep_len;
>> +
>> + /** Sample repeat count. Some sequencers allow to not only define
>> + an infinite repeat count but specify that more precisely.
>> + In that case, set this to a non zero value indicating the
>> + number of loop counts. */
>> + uint32_t rep_count;
>> +
>> + /** Sample sustain repeat starting loop point. If sustain
>> looping is
>> + enabled, this will be used as sustain restart point.
>> + Sustain loop is triggered by a note keyoff event. */
>> + uint32_t sustain_repeat;
>> +
>> + /** Sample sustain repeat length. End sustain loop point is
>> + sustain_repeat + sustain_rep_len. */
>> + uint32_t sustain_rep_len;
>> +
>> + /** Sample sustain repeat count. Some sequencers allow to not only
>> + define an infinite sustain repeat count but specify that more
>> + precisely. In that case, this has to be set to a non-zero value
>> + indicating the number of sustain loop counts. */
>> + uint32_t sustain_rep_count;
>> +
>> + /** Sampling rate (frequency) in Hz to play C-4 at which defaults
>> + to 8363 (NTSC base frequency used by 60Hz sequencers). */
>> + uint32_t rate;
>
>> + /** Lower sample rate limit (the sample can never exceed this
>> + minimum allowed frequency rate during playback). */
>> + uint32_t rate_min;
>> +
>> + /** Upper sample rate limit (the sample can never exceed this
>> + maximum allowed frequency rate during playback). */
>> + uint32_t rate_max;
>
> Where is this specified? Again, which code _reads_ this values?
Again, user and/or demuxer choosed values. See my details in song.[ch]
for this. This is either set by the demuxer and/or by the user if (s)he
wishes to restrict these values. Defaults are, anyway, no limits, i.e.
full 32-bit range.
>
>> + /** Initial sample offset to start playback at (usually 0). */
>> + uint32_t start_offset;
>> +
>> + /** Sample bit depth (currently samples having bit depths from
>> + 1 to 32 are supported, default is 8-bit sample). */
>> + uint8_t bits_per_sample;
>> +
>> + /** Sample transpose. This is a relative number of half-tones to
>> + be added to the note calculation (defaults to 0). */
>> + int8_t transpose;
>> +
>> + /** Sample fine-tuning control. This is a relative number in
>> + one of 128th a half-tone for fine sampling rate adjustments
>> + (default is 0 = no fine-tuning). */
>> + int8_t finetune;
>
>> + /** Compatibility flags for playback. There are rare cases
>> + where sample loop control has to be handled a different
>> + way, or a different policy for no sample specified cases. */
>> + uint8_t compat_flags;
>> +
>> + /** Sample playback flags. Some sequencers feature
>> + surround panning or allow different types of loop control
>> + differend types of frequency tables which have to be taken
>> + care specially in the internal playback engine. */
>> + uint8_t flags;
>
> enum?
>
And again, what's meant with enum?
--
Best regards,
:-) Basty/CDGS (-:
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