[FFmpeg-soc] [soc] libavsequencer [PATCH 06/08] Instrument sample handling public API header file.

Vitor Sessak vitor1001 at gmail.com
Thu Aug 12 21:12:18 CEST 2010


On 08/07/2010 09:56 PM, Sebastian Vater wrote:
> Sebastian Vater a écrit :
>> Updated patch.
>>
>>
>
> Hi I have excellent news!
>
> libavsequencer now flawlessly integrates into FFmpeg, just check out my
> latest git. Please do a git pull --rebase, Stefano had problems without
> using it.
>
> Here are the sample.[ch] part of the BSS to review.
>
> This version compiles perfectly.


> sample.h_20100807.patch
>
> diff --git a/libavsequencer/sample.h b/libavsequencer/sample.h
> new file mode 100755
> index 0000000..2da365f
> --- /dev/null
> +++ b/libavsequencer/sample.h
> @@ -0,0 +1,302 @@
> +/*
> + * AVSequencer samples management
> + * Copyright (c) 2010 Sebastian Vater <cdgs.basty at googlemail.com>
> + *
> + * This file is part of FFmpeg.
> + *
> + * FFmpeg is free software; you can redistribute it and/or
> + * modify it under the terms of the GNU Lesser General Public
> + * License as published by the Free Software Foundation; either
> + * version 2.1 of the License, or (at your option) any later version.
> + *
> + * FFmpeg is distributed in the hope that it will be useful,
> + * but WITHOUT ANY WARRANTY; without even the implied warranty of
> + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
> + * Lesser General Public License for more details.
> + *
> + * You should have received a copy of the GNU Lesser General Public
> + * License along with FFmpeg; if not, write to the Free Software
> + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
> + */
> +
> +#ifndef AVSEQUENCER_SAMPLE_H
> +#define AVSEQUENCER_SAMPLE_H
> +
> +#include "libavutil/log.h"
> +#include "libavformat/avformat.h"
> +#include "libavsequencer/synth.h"
> +
> +/** AVSequencerSample->compat_flags bitfield.  */
> +enum AVSequencerSampleCompatFlags {
> +    AVSEQ_SAMPLE_COMPAT_FLAG_AFFECT_CHANNEL_PAN     = 0x01, ///< Sample panning affects channel panning (IT compatibility)
> +    AVSEQ_SAMPLE_COMPAT_FLAG_VOLUME_ONLY            = 0x02, ///< If a note without a sample is played, only the sample volume will be left unchanged
> +    AVSEQ_SAMPLE_COMPAT_FLAG_START_TONE_PORTAMENTO  = 0x04, ///< If a tone portamento with a note is executed but no note is currently played, the tone portamento will be ignored and start playing the note normally
> +    AVSEQ_SAMPLE_COMPAT_FLAG_PLAY_BEGIN_TONE_PORTA  = 0x08, ///< If you change a sample within a tone portamento the sample will be played from beginning
> +};
> +
> +/** AVSequencerSample->flags bitfield.  */
> +enum AVSequencerSampleFlags {
> +    AVSEQ_SAMPLE_FLAG_REDIRECT          = 0x01, ///< Sample is a redirection (symbolic link)
> +    AVSEQ_SAMPLE_FLAG_LOOP              = 0x02, ///< Use normal loop points
> +    AVSEQ_SAMPLE_FLAG_SUSTAIN_LOOP      = 0x04, ///< Use sustain loop points
> +    AVSEQ_SAMPLE_FLAG_SAMPLE_PANNING    = 0x08, ///< Use sample panning
> +    AVSEQ_SAMPLE_FLAG_SURROUND_PANNING  = 0x10, ///< Sample panning is surround panning
> +    AVSEQ_SAMPLE_FLAG_REVERSE           = 0x40, ///< Sample will be initially played backwards
> +};
> +
> +/** AVSequencerSample->repeat_mode bitfield.  */
> +enum AVSequencerSampleRepMode {
> +    AVSEQ_SAMPLE_REP_MODE_BACKWARDS = 0x01, ///< Use always backward instead of always forward loop
> +    AVSEQ_SAMPLE_REP_MODE_PINGPONG  = 0x02, ///< Use ping-pong loop mode, i.e. forward <-> backward
> +};
> +
> +/** AVSequencerSample->sustain_repeat_mode bitfield.  */
> +enum AVSequencerSampleSustainRepMode {
> +    AVSEQ_SAMPLE_SUSTAIN_REP_MODE_BACKWARDS = 0x01, ///< Use always backward instead of always forward loop
> +    AVSEQ_SAMPLE_SUSTAIN_REP_MODE_PINGPONG  = 0x02, ///< Use ping-pong loop mode, i.e. forward <-> backward
> +};
> +
> +/** AVSequencerSample->env_usage_flags bitfield.  */
> +enum AVSequencerSampleEnvUsageFlags {
> +    AVSEQ_SAMPLE_FLAG_USE_AUTO_VIBRATO_ENV  = 0x01, ///< Use (reload) auto vibrato envelope
> +    AVSEQ_SAMPLE_FLAG_USE_AUTO_TREMOLO_ENV  = 0x02, ///< Use (reload) auto tremolo envelope
> +    AVSEQ_SAMPLE_FLAG_USE_AUTO_PANNOLO_ENV  = 0x04, ///< Use (reload) auto pannolo envelope
> +};
> +
> +/** AVSequencerSample->env_proc_flags bitfield.  */
> +enum AVSequencerSampleEnvProcFlags {
> +    AVSEQ_SAMPLE_FLAG_PROC_AUTO_VIBRATO_ENV = 0x01, ///< Add first, then get auto vibrato envelope value
> +    AVSEQ_SAMPLE_FLAG_PROC_AUTO_TREMOLO_ENV = 0x02, ///< Add first, then get auto tremolo envelope value
> +    AVSEQ_SAMPLE_FLAG_PROC_AUTO_PANNOLO_ENV = 0x04, ///< Add first, then get auto pannolo envelope value
> +    AVSEQ_SAMPLE_FLAG_PROC_LINEAR_AUTO_VIB  = 0x80, ///< Use linear frequency table for auto vibrato
> +};
> +
> +/** AVSequencerSample->env_retrig_flags bitfield.  */
> +enum AVSequencerSampleEnvRetrigFlags {
> +    AVSEQ_SAMPLE_FLAG_RETRIG_AUTO_VIBRATO_ENV   = 0x01, ///< Not retrigger auto vibrato envelope
> +    AVSEQ_SAMPLE_FLAG_RETRIG_AUTO_TREMOLO_ENV   = 0x02, ///< Not retrigger auto tremolo envelope
> +    AVSEQ_SAMPLE_FLAG_RETRIG_AUTO_PANNOLO_ENV   = 0x04, ///< Not retrigger auto pannolo envelope
> +};
> +
> +/** AVSequencerSample->env_random_flags bitfield.  */
> +enum AVSequencerSampleEnvRandomFlags {
> +    AVSEQ_SAMPLE_FLAG_RANDOM_AUTO_VIBRATO_ENV   = 0x01, ///< Randomize auto vibrato envelope
> +    AVSEQ_SAMPLE_FLAG_RANDOM_AUTO_TREMOLO_ENV   = 0x02, ///< Randomize auto tremolo envelope
> +    AVSEQ_SAMPLE_FLAG_RANDOM_AUTO_PANNOLO_ENV   = 0x04, ///< Randomize auto pannolo envelope
> +};
> +
> +/**
> + * Sample structure used by all instruments which are either
> + * have samples attached or are hybrids.
> + * New fields can be added to the end with minor version bumps.
> + * Removal, reordering and changes to existing fields require a major
> + * version bump.
> + */
> +typedef struct AVSequencerSample {
> +    /**
> +     * information on struct for av_log
> +     * - set by avseq_alloc_context
> +     */
> +    const AVClass *av_class;
> +
> +    /** Metadata information: Original sample file name, sample name,
> +     *  artist and comment.  */
> +    AVMetadata *metadata;
> +
> +    /** AVSequencerSynth pointer to synth sound structure or NULL
> +       if this is neither a synth nor a hybrid.  */
> +    AVSequencerSynth *synth;

> +    /** Pointer to raw sample data, must be padded for
> +       perfect perfomance gain when accessing sample data.

? Padded with how many bytes? What do you mean with "perfect performance 
gain"?

> +       This can be NULL in case if this is a MIDI instrument
> +       or a synth sound instead.  */
> +    int16_t *data;


> +    /** Number of bytes the raw sample data occupies. 0 for
> +       MIDI instruments and synth sounds.  */
> +    uint32_t size;
> +
> +    /** Number of samples of the raw sample data or 0 for
> +       MIDI instruments and synth sounds.  */
> +    uint32_t samples;
> +
> +    /** Sample repeat starting loop point. If looping is enabled, this
> +       will be used as restart point.  */
> +    uint32_t repeat;
> +
> +    /** Sample repeat length. End loop point is repeat + rep_len.  */
> +    uint32_t rep_len;
> +
> +    /** Sample repeat count. Some sequencers allow to not only define
> +       an infinite repeat count but specify that more precisely.
> +       In that case, set this to a non zero value indicating the
> +       number of loop counts.  */
> +    uint32_t rep_count;
> +
> +    /** Sample sustain repeat starting loop point. If sustain looping is
> +       enabled, this will be used as sustain restart point.
> +       Sustain loop is triggered by a note keyoff event.  */
> +    uint32_t sustain_repeat;
> +
> +    /** Sample sustain repeat length. End sustain loop point is
> +       sustain_repeat + sustain_rep_len.  */
> +    uint32_t sustain_rep_len;
> +
> +    /** Sample sustain repeat count. Some sequencers allow to not only
> +       define an infinite sustain repeat count but specify that more
> +       precisely. In that case, this has to be set to a non-zero value
> +       indicating the number of sustain loop counts.  */
> +    uint32_t sustain_rep_count;
> +
> +    /** Sampling rate (frequency) in Hz to play C-4 at which defaults
> +       to 8363 (NTSC base frequency used by 60Hz sequencers).  */
> +    uint32_t rate;

> +    /** Lower sample rate limit (the sample can never exceed this
> +       minimum allowed frequency rate during playback).  */
> +    uint32_t rate_min;
> +
> +    /** Upper sample rate limit (the sample can never exceed this
> +       maximum allowed frequency rate during playback).  */
> +    uint32_t rate_max;

Where is this specified? Again, which code _reads_ this values?

> +    /** Initial sample offset to start playback at (usually 0).  */
> +    uint32_t start_offset;
> +
> +    /** Sample bit depth (currently samples having bit depths from
> +       1 to 32 are supported, default is 8-bit sample).  */
> +    uint8_t bits_per_sample;
> +
> +    /** Sample transpose. This is a relative number of half-tones to
> +       be added to the note calculation (defaults to 0).  */
> +    int8_t transpose;
> +
> +    /** Sample fine-tuning control. This is a relative number in
> +       one of 128th a half-tone for fine sampling rate adjustments
> +       (default is 0 = no fine-tuning).  */
> +    int8_t finetune;

> +    /** Compatibility flags for playback. There are rare cases
> +       where sample loop control has to be handled a different
> +       way, or a different policy for no sample specified cases.  */
> +    uint8_t compat_flags;
> +
> +    /** Sample playback flags. Some sequencers feature
> +       surround panning or allow different types of loop control
> +       differend types of frequency tables which have to be taken
> +       care specially in the internal playback engine.  */
> +    uint8_t flags;

enum?

-Vitor


More information about the FFmpeg-soc mailing list