[FFmpeg-devel] [PATCH] doc/general_contents.texi: add uavs3d section

Gyan Doshi ffmpeg at gyani.pro
Tue Oct 20 12:40:23 EEST 2020



On 20-10-2020 02:07 pm, hwren wrote:
> Will apply if no more suggestions.

LGTM.

>
>
> Thanks,
> Huiwen Ren
>
> At 2020-10-06 15:08:21, hwrenx at 126.com wrote:
>> From: hwren <hwrenx at 126.com>
>>
>> Signed-off-by: hwren <hwrenx at 126.com>
>> ---
>> doc/general_contents.texi | 10 ++++++++++
>> 1 file changed, 10 insertions(+)
>>
>> diff --git a/doc/general_contents.texi b/doc/general_contents.texi
>> index 598e0e74da..f441a75ee9 100644
>> --- a/doc/general_contents.texi
>> +++ b/doc/general_contents.texi
>> @@ -119,6 +119,14 @@ libdavs2 is under the GNU Public License Version 2 or later
>> details), you must upgrade FFmpeg's license to GPL in order to use it.
>> @end float
>>
>> + at section uavs3d
>> +
>> +FFmpeg can make use of the uavs3d library for AVS3-P2/IEEE1857.10 video decoding.
>> +
>> +Go to @url{https://github.com/uavs3/uavs3d} and follow the instructions for
>> +installing the library. Then pass @code{--enable-libuavs3d} to configure to
>> +enable it.
>> +
>> @section Game Music Emu
>>
>> FFmpeg can make use of the Game Music Emu library to read audio from supported video game
>> @@ -816,6 +824,8 @@ following image formats are supported:
>>      @tab Video encoding used by the Creature Shock game.
>> @item AVS2-P2/IEEE1857.4     @tab  E  @tab  E
>>      @tab Supported through external libraries libxavs2 and libdavs2
>> + at item AVS3-P2/IEEE1857.10    @tab     @tab  E
>> +    @tab Supported through external library libuavs3d
>> @item AYUV                   @tab  X  @tab  X
>>      @tab Microsoft uncompressed packed 4:4:4:4
>> @item Beam Software VB       @tab     @tab  X
>> -- 
>> 2.23.0.windows.1
>>
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