[FFmpeg-devel] [PATCH] doc/general_contents.texi: add uavs3d section

hwren hwrenx at 126.com
Tue Oct 20 11:37:22 EEST 2020


Will apply if no more suggestions.


Thanks,
Huiwen Ren

At 2020-10-06 15:08:21, hwrenx at 126.com wrote:
>From: hwren <hwrenx at 126.com>
>
>Signed-off-by: hwren <hwrenx at 126.com>
>---
> doc/general_contents.texi | 10 ++++++++++
> 1 file changed, 10 insertions(+)
>
>diff --git a/doc/general_contents.texi b/doc/general_contents.texi
>index 598e0e74da..f441a75ee9 100644
>--- a/doc/general_contents.texi
>+++ b/doc/general_contents.texi
>@@ -119,6 +119,14 @@ libdavs2 is under the GNU Public License Version 2 or later
> details), you must upgrade FFmpeg's license to GPL in order to use it.
> @end float
> 
>+ at section uavs3d
>+
>+FFmpeg can make use of the uavs3d library for AVS3-P2/IEEE1857.10 video decoding.
>+
>+Go to @url{https://github.com/uavs3/uavs3d} and follow the instructions for
>+installing the library. Then pass @code{--enable-libuavs3d} to configure to
>+enable it.
>+
> @section Game Music Emu
> 
> FFmpeg can make use of the Game Music Emu library to read audio from supported video game
>@@ -816,6 +824,8 @@ following image formats are supported:
>     @tab Video encoding used by the Creature Shock game.
> @item AVS2-P2/IEEE1857.4     @tab  E  @tab  E
>     @tab Supported through external libraries libxavs2 and libdavs2
>+ at item AVS3-P2/IEEE1857.10    @tab     @tab  E
>+    @tab Supported through external library libuavs3d
> @item AYUV                   @tab  X  @tab  X
>     @tab Microsoft uncompressed packed 4:4:4:4
> @item Beam Software VB       @tab     @tab  X
>-- 
>2.23.0.windows.1
>
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