[FFmpeg-devel] [PATCH] build: don't strip binaries during compilation

James Almer jamrial at gmail.com
Tue Oct 3 16:23:08 EEST 2017

On 10/3/2017 5:18 AM, wm4 wrote:
> On Mon, 2 Oct 2017 21:34:18 +0200
> Michael Niedermayer <michael at niedermayer.cc> wrote:
>> On Sun, Oct 01, 2017 at 07:55:29PM -0300, James Almer wrote:
>>> Do it during install instead, like with the libraries.
>>> There's no benefit making a stripped copy of the CLI tools in the
>>> build folder. Doing it during install saves build time and storage
>>> space.
>>> Signed-off-by: James Almer <jamrial at gmail.com>  
>> Iam not sure this is a good idea
>> the build binaries and installed binaries would differ, thats bound
>> to lead to some confusion and problems
> Uh, doing stripping on installing is pretty common.
> You know what I find confusing? That it's literally impossible to use a
> debugger on FFmpeg. There are a bunch of obscure flags which actually
> stop the damn build script from stripping the libs and which bring down
> the optimization level, but even then the forced DCE requirement fucks
> with debugging.

This has nothing to do with the patch and it's a discussion for another

I'd like to focus specifically on the patch and its effects, as I'm
still trying to understand why two people say it would confuse users or
lead to problems.

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