[FFmpeg-devel] [PATCH] IFF ANIM support

Paul B Mahol onemda at gmail.com
Mon Feb 22 23:51:23 CET 2016


On 2/22/16, Piotr Bandurski <ami_stuff at o2.pl> wrote:
> Hi,
>
> And check also this:
>
> http://www.randelshofer.ch/animapplet/
>
> public class ANIMDeltaFrame
>         extends ANIMFrame {
>
>     private int leftBound, topBound, rightBound, bottomBound;
>     private final static int //
>             ENCODING_BYTE_VERTICAL = 5,
>             ENCODING_VERTICAL_7_SHORT = 6,
>             ENCODING_VERTICAL_7_LONG = 7,
>             ENCODING_VERTICAL_8_SHORT = 8,
>             ENCODING_VERTICAL_8_LONG = 9,
>             ENCODING_J = 74;
>     public final static int //
>             OP_Direct = 0,
>             OP_XOR = 1,
>             OP_LongDelta = 2,
>             OP_ShortDelta = 3,
>             OP_GeneralDelta = 4,
>             OP_ByteVertical = 5,
>             OP_StereoDelta = 6,
>             OP_Vertical7 = 7,
>             OP_Vertical8 = 8,
>             OP_J = 74;

Not sure this one decodes OP_J for BoingThrows correctly.
The only one which correctly decodes is xanim.


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