[FFmpeg-devel] [PATCH] IFF ANIM support
Paul B Mahol
onemda at gmail.com
Mon Feb 22 23:51:23 CET 2016
On 2/22/16, Piotr Bandurski <ami_stuff at o2.pl> wrote:
> Hi,
>
> And check also this:
>
> http://www.randelshofer.ch/animapplet/
>
> public class ANIMDeltaFrame
> extends ANIMFrame {
>
> private int leftBound, topBound, rightBound, bottomBound;
> private final static int //
> ENCODING_BYTE_VERTICAL = 5,
> ENCODING_VERTICAL_7_SHORT = 6,
> ENCODING_VERTICAL_7_LONG = 7,
> ENCODING_VERTICAL_8_SHORT = 8,
> ENCODING_VERTICAL_8_LONG = 9,
> ENCODING_J = 74;
> public final static int //
> OP_Direct = 0,
> OP_XOR = 1,
> OP_LongDelta = 2,
> OP_ShortDelta = 3,
> OP_GeneralDelta = 4,
> OP_ByteVertical = 5,
> OP_StereoDelta = 6,
> OP_Vertical7 = 7,
> OP_Vertical8 = 8,
> OP_J = 74;
Not sure this one decodes OP_J for BoingThrows correctly.
The only one which correctly decodes is xanim.
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