[FFmpeg-cvslog] r14124 - trunk/doc/general.texi

diego subversion
Tue Jul 8 16:47:22 CEST 2008


Author: diego
Date: Tue Jul  8 16:47:22 2008
New Revision: 14124

Log:
Sort and prettyprint audio codecs table.


Modified:
   trunk/doc/general.texi

Modified: trunk/doc/general.texi
==============================================================================
--- trunk/doc/general.texi	(original)
+++ trunk/doc/general.texi	Tue Jul  8 16:47:22 2008
@@ -330,87 +330,89 @@ following image formats are supported:
 
 @multitable @columnfractions .4 .1 .1 .1 .7
 @item Supported Codec @tab Encoding @tab Decoding @tab Comments
- at item MPEG audio layer 2     @tab  IX  @tab  IX
- at item MPEG audio layer 1/3   @tab X   @tab  IX
- at tab MP3 encoding is supported through the external library LAME.
- at item AC-3                   @tab  IX  @tab  IX
- at tab liba52 can be used alternatively for decoding.
- at item Vorbis                 @tab  X   @tab  X
- at item WMA V1/V2              @tab X    @tab X
- at item AAC                    @tab X    @tab X
- at tab Supported through the external library libfaac/libfaad.
- at item Microsoft ADPCM        @tab X    @tab X
- at item AMV IMA ADPCM          @tab      @tab X
- at tab Used in AMV files
- at item MS IMA ADPCM           @tab X    @tab X
- at item QT IMA ADPCM           @tab X    @tab X
- at item 4X IMA ADPCM           @tab      @tab X
- at item G.726  ADPCM           @tab X    @tab X
- at item Duck DK3 IMA ADPCM     @tab      @tab X
- at tab Used in some Sega Saturn console games.
- at item Duck DK4 IMA ADPCM     @tab      @tab X
- at tab Used in some Sega Saturn console games.
- at item Westwood Studios IMA ADPCM @tab      @tab X
- at tab Used in Westwood Studios games like Command and Conquer.
- at item SMJPEG IMA ADPCM       @tab      @tab X
- at tab Used in certain Loki game ports.
- at item CD-ROM XA ADPCM        @tab      @tab X
- at item CRI ADX ADPCM          @tab X    @tab X
- at tab Used in Sega Dreamcast games.
- at item Electronic Arts ADPCM  @tab      @tab X
- at tab Used in various EA titles.
- at item MAXIS EA ADPCM         @tab      @tab X
- at tab Used in Sim City 3000.
- at item Creative ADPCM         @tab      @tab X
- at tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
- at item THP ADPCM              @tab      @tab X
- at tab Used on the Nintendo GameCube.
- at item RA144                  @tab      @tab X
- at tab Real 14400 bit/s codec
- at item RA288                  @tab      @tab X
- at tab Real 28800 bit/s codec
- at item RADnet                 @tab X    @tab IX
- at tab real low bitrate AC-3 codec
- at item AMR-NB                 @tab X    @tab X
- at tab Supported through an external library.
- at item AMR-WB                 @tab X    @tab X
- at tab Supported through an external library.
- at item DV audio               @tab      @tab X
- at item id RoQ DPCM            @tab X    @tab X
- at tab Used in Quake III, Jedi Knight 2, other computer games.
- at item Interplay MVE DPCM     @tab      @tab X
- at tab Used in various Interplay computer games.
- at item Xan DPCM               @tab      @tab X
- at tab Used in Origin's Wing Commander IV AVI files.
- at item Sierra Online DPCM     @tab      @tab X
- at tab Used in Sierra Online game audio files.
- at item Apple MACE 3           @tab      @tab X
- at item Apple MACE 6           @tab      @tab X
- at item FLAC lossless audio    @tab X    @tab X
- at item Shorten lossless audio @tab      @tab X
- at item Apple lossless audio   @tab      @tab X
- at tab QuickTime fourcc 'alac'
- at item FFmpeg Sonic           @tab X    @tab X
- at tab experimental lossy/lossless codec
- at item Qdesign QDM2           @tab      @tab X
- at tab There are still some distortions.
- at item Real COOK              @tab      @tab X
- at tab All versions except 5.1 are supported.
- at item DSP Group TrueSpeech   @tab      @tab X
- at item True Audio (TTA)       @tab      @tab X
- at item Smacker Audio          @tab      @tab X
- at item WavPack Audio          @tab      @tab X
- at item Cin Audio              @tab      @tab X
- at tab Codec used in Delphine Software games.
- at item Intel Music Coder      @tab      @tab X
- at item Musepack               @tab      @tab X
- at tab SV7 and SV8 are supported.
- at item DTS Coherent Audio     @tab      @tab X
- at item ATRAC 3                @tab      @tab X
- at item Monkey's Audio         @tab      @tab X @tab Only versions 3.97-3.99 are supported.
- at item Nellymoser ASAO        @tab      @tab X
- at item 8SVX Audio             @tab      @tab X
- at item MLP/TrueHD             @tab      @tab X @tab Used in DVD-Audio and Blu-Ray discs.
+ at item 4X IMA ADPCM           @tab     @tab  X
+ at item 8SVX audio             @tab     @tab  X
+ at item AAC                    @tab  X  @tab  X
+     @tab Supported through the external library libfaac/libfaad.
+ at item AC-3                   @tab IX  @tab IX
+     @tab liba52 can be used alternatively for decoding.
+ at item AMR-NB                 @tab  X  @tab  X
+     @tab Supported through an external library.
+ at item AMR-WB                 @tab  X  @tab  X
+     @tab Supported through an external library.
+ at item AMV IMA ADPCM          @tab     @tab  X
+     @tab Used in AMV files
+ at item Apple lossless audio   @tab     @tab  X
+     @tab QuickTime fourcc 'alac'
+ at item Apple MACE 3           @tab     @tab  X
+ at item Apple MACE 6           @tab     @tab  X
+ at item ATRAC 3                @tab     @tab  X
+ at item CD-ROM XA ADPCM        @tab     @tab  X
+ at item Cin Audio              @tab     @tab  X
+     @tab Codec used in Delphine Software games.
+ at item Creative ADPCM         @tab     @tab  X
+     @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
+ at item CRI ADX ADPCM          @tab  X  @tab  X
+     @tab Used in Sega Dreamcast games.
+ at item DSP Group TrueSpeech   @tab     @tab  X
+ at item DTS Coherent Audio     @tab     @tab  X
+ at item Duck DK3 IMA ADPCM     @tab     @tab  X
+     @tab Used in some Sega Saturn console games.
+ at item Duck DK4 IMA ADPCM     @tab     @tab  X
+     @tab Used in some Sega Saturn console games.
+ at item DV audio               @tab     @tab  X
+ at item Electronic Arts ADPCM  @tab     @tab  X
+     @tab Used in various EA titles.
+ at item FFmpeg Sonic           @tab  X  @tab  X
+     @tab experimental lossy/lossless codec
+ at item FLAC lossless audio    @tab  X  @tab  X
+ at item G.726  ADPCM           @tab  X  @tab  X
+ at item id RoQ DPCM            @tab  X  @tab  X
+     @tab Used in Quake III, Jedi Knight 2, other computer games.
+ at item Intel Music Coder      @tab     @tab  X
+ at item Interplay MVE DPCM     @tab     @tab  X
+     @tab Used in various Interplay computer games.
+ at item MAXIS EA ADPCM         @tab     @tab  X
+     @tab Used in Sim City 3000.
+ at item Microsoft ADPCM        @tab  X  @tab  X
+ at item MLP/TrueHD             @tab     @tab  X
+     @tab Used in DVD-Audio and Blu-Ray discs.
+ at item Monkey's Audio         @tab     @tab  X
+     @tab Only versions 3.97-3.99 are supported.
+ at item MPEG audio layer 1/3   @tab  X  @tab IX
+     @tab MP3 encoding is supported through the external library LAME.
+ at item MPEG audio layer 2     @tab IX  @tab IX
+ at item MS IMA ADPCM           @tab  X  @tab  X
+ at item Musepack               @tab     @tab  X
+     @tab SV7 and SV8 are supported.
+ at item Nellymoser ASAO        @tab     @tab  X
+ at item Qdesign QDM2           @tab     @tab  X
+     @tab There are still some distortions.
+ at item QT IMA ADPCM           @tab  X  @tab  X
+ at item RA144                  @tab     @tab  X
+     @tab Real 14400 bit/s codec
+ at item RA288                  @tab     @tab  X
+     @tab Real 28800 bit/s codec
+ at item RADnet                 @tab  X  @tab IX
+     @tab real low bitrate AC-3 codec
+ at item Real COOK              @tab     @tab  X
+     @tab All versions except 5.1 are supported.
+ at item Shorten lossless audio @tab     @tab  X
+ at item Sierra Online DPCM     @tab     @tab  X
+     @tab Used in Sierra Online game audio files.
+ at item Smacker Audio          @tab     @tab  X
+ at item SMJPEG IMA ADPCM       @tab     @tab  X
+     @tab Used in certain Loki game ports.
+ at item THP ADPCM              @tab     @tab  X
+     @tab Used on the Nintendo GameCube.
+ at item True Audio (TTA)       @tab     @tab  X
+ at item Vorbis                 @tab  X  @tab  X
+ at item WavPack Audio          @tab     @tab  X
+ at item Westwood Studios IMA ADPCM @tab     @tab  X
+     @tab Used in Westwood Studios games like Command and Conquer.
+ at item WMA V1/V2              @tab  X  @tab  X
+ at item Xan DPCM               @tab     @tab  X
+     @tab Used in Origin's Wing Commander IV AVI files.
 @end multitable
 
 @code{X} means that encoding (resp. decoding) is supported.




More information about the ffmpeg-cvslog mailing list