[FFmpeg-cvslog] r14123 - trunk/doc/general.texi

diego subversion
Tue Jul 8 16:41:12 CEST 2008


Author: diego
Date: Tue Jul  8 16:41:12 2008
New Revision: 14123

Log:
Sort and prettyprint video codecs table.


Modified:
   trunk/doc/general.texi

Modified: trunk/doc/general.texi
==============================================================================
--- trunk/doc/general.texi	(original)
+++ trunk/doc/general.texi	Tue Jul  8 16:41:12 2008
@@ -176,93 +176,152 @@ following image formats are supported:
 
 @multitable @columnfractions .4 .1 .1 .4
 @item Supported Codec @tab Encoding @tab Decoding @tab Comments
+ at item 4X Video               @tab     @tab  X
+     @tab Used in certain computer games.
+ at item American Laser Games Video  @tab    @tab X
+     @tab Used in games like Mad Dog McCree.
+ at item AMV                    @tab     @tab  X
+     @tab Used in Chinese MP3 players.
+ at item Apple Animation        @tab  X  @tab  X
+     @tab fourcc: 'rle '
+ at item Apple Graphics         @tab     @tab  X
+     @tab fourcc: 'smc '
+ at item Apple MJPEG-B          @tab     @tab  X
+ at item Apple QuickDraw        @tab     @tab  X
+     @tab fourcc: qdrw
+ at item Apple Video            @tab     @tab  X
+     @tab fourcc: rpza
+ at item Asus v1                @tab  X  @tab  X
+     @tab fourcc: ASV1
+ at item Asus v2                @tab  X  @tab  X
+     @tab fourcc: ASV2
+ at item ATI VCR1               @tab     @tab  X
+     @tab fourcc: VCR1
+ at item ATI VCR2               @tab     @tab  X
+     @tab fourcc: VCR2
+ at item Autodesk RLE           @tab     @tab  X
+     @tab fourcc: AASC
+ at item AVID DNxHD             @tab   X @tab  X
+     @tab aka SMPTE VC3
+ at item AVS Video              @tab     @tab  X
+     @tab Video encoding used by the Creature Shock game.
+ at item Bethsoft VID           @tab     @tab  X
+     @tab Used in some games from Bethesda Softworks.
+ at item C93 Video              @tab     @tab  X
+     @tab Codec used in Cyberia game.
+ at item CamStudio              @tab     @tab  X
+     @tab fourcc: CSCD
+ at item Cin Video              @tab     @tab  X
+     @tab Codec used in Delphine Software games.
+ at item Cinepak                @tab     @tab  X
+ at item Cirrus Logic AccuPak   @tab     @tab  X
+     @tab fourcc: CLJR
+ at item Creative YUV           @tab     @tab  X
+     @tab fourcc: CYUV
+ at item Duck TrueMotion v1     @tab     @tab  X
+     @tab fourcc: DUCK
+ at item Duck TrueMotion v2     @tab     @tab  X
+     @tab fourcc: TM20
+ at item DV                     @tab  X  @tab  X
+ at item DXA Video              @tab     @tab  X
+     @tab Codec originally used in Feeble Files game.
+ at item Electronic Arts CMV    @tab     @tab  X
+     @tab Used in NHL 95 game.
+ at item FFmpeg Video 1         @tab  X  @tab  X
+     @tab experimental lossless codec (fourcc: FFV1)
+ at item Flash Screen Video     @tab  X  @tab  X
+     @tab fourcc: FSV1
+ at item FLIC video             @tab     @tab  X
+ at item FLV                    @tab  X  @tab  X
+     @tab Sorenson H.263 used in Flash
+ at item Fraps FPS1             @tab     @tab  X
+ at item H.261                  @tab  X  @tab  X
+ at item H.263(+)               @tab  X  @tab  X
+     @tab also known as RealVideo 1.0
+ at item H.264                  @tab     @tab  X
+ at item HuffYUV                @tab  X  @tab  X
+ at item IBM Ultimotion         @tab     @tab  X
+     @tab fourcc: ULTI
+ at item id Cinematic Video     @tab     @tab  X
+     @tab Used in Quake II.
+ at item id RoQ                 @tab  X  @tab  X
+     @tab Used in Quake III, Jedi Knight 2, other computer games.
+ at item Intel Indeo 3          @tab     @tab  X
+ at item Interplay Video        @tab     @tab  X
+     @tab Used in Interplay .MVE files.
+ at item JPEG-LS                @tab  X  @tab  X
+     @tab fourcc: MJLS, lossless and near-lossless is supported.
+ at item KMVC                   @tab     @tab  X
+     @tab Codec used in Worms games.
+ at item LOCO                   @tab     @tab  X
+ at item lossless MJPEG         @tab  X  @tab  X
+ at item Microsoft RLE          @tab     @tab  X
+ at item Microsoft Video-1      @tab     @tab  X
+ at item Mimic                  @tab     @tab  X
+     @tab Used in MSN Messenger Webcam streams.
+ at item Miro VideoXL           @tab     @tab  X
+     @tab fourcc: VIXL
+ at item MJPEG                  @tab  X  @tab  X
 @item MPEG-1 video           @tab  X  @tab  X
 @item MPEG-2 video           @tab  X  @tab  X
 @item MPEG-4                 @tab  X  @tab  X
 @item MSMPEG4 V1             @tab  X  @tab  X
 @item MSMPEG4 V2             @tab  X  @tab  X
 @item MSMPEG4 V3             @tab  X  @tab  X
- at item WMV7                   @tab  X  @tab  X
- at item WMV8                   @tab  X  @tab  X
- at item WMV9                   @tab     @tab  X @tab not completely working
- at item VC-1                   @tab     @tab  X
- at item H.261                  @tab  X  @tab  X
- at item H.263(+)               @tab  X  @tab  X @tab also known as RealVideo 1.0
- at item H.264                  @tab     @tab  X
+ at item MSZH                   @tab     @tab  X
+     @tab Part of LCL
+ at item On2 VP3                @tab     @tab  X
+     @tab still experimental
+ at item On2 VP5                @tab     @tab  X
+     @tab fourcc: VP50
+ at item On2 VP6                @tab     @tab  X
+     @tab fourcc: VP60,VP61,VP62
+ at item planar RGB             @tab     @tab  X
+     @tab fourcc: 8BPS
+ at item QPEG                   @tab     @tab  X
+     @tab fourccs: QPEG, Q1.0, Q1.1
 @item RealVideo 1.0          @tab  X  @tab  X
 @item RealVideo 2.0          @tab  X  @tab  X
- at item MJPEG                  @tab  X  @tab  X
- at item lossless MJPEG         @tab  X  @tab  X
- at item JPEG-LS                @tab  X  @tab  X @tab fourcc: MJLS, lossless and near-lossless is supported.
- at item Apple MJPEG-B          @tab     @tab  X
- at item Sunplus MJPEG          @tab     @tab  X @tab fourcc: SP5X
- at item DV                     @tab  X  @tab  X
- at item HuffYUV                @tab  X  @tab  X
- at item FFmpeg Video 1         @tab  X  @tab  X @tab experimental lossless codec (fourcc: FFV1)
- at item Snow                   @tab  X  @tab  X @tab experimental wavelet codec (fourcc: SNOW)
- at item Asus v1                @tab  X  @tab  X @tab fourcc: ASV1
- at item Asus v2                @tab  X  @tab  X @tab fourcc: ASV2
- at item Creative YUV           @tab     @tab  X @tab fourcc: CYUV
- at item Sorenson Video 1       @tab  X  @tab  X @tab fourcc: SVQ1
- at item Sorenson Video 3       @tab     @tab  X @tab fourcc: SVQ3
- at item On2 VP3                @tab     @tab  X @tab still experimental
- at item On2 VP5                @tab     @tab  X @tab fourcc: VP50
- at item On2 VP6                @tab     @tab  X @tab fourcc: VP60,VP61,VP62
- at item Theora                 @tab  X  @tab  X @tab still experimental
- at item Intel Indeo 3          @tab     @tab  X
- at item FLV                    @tab  X  @tab  X @tab Sorenson H.263 used in Flash
- at item Flash Screen Video     @tab  X  @tab  X @tab fourcc: FSV1
- at item ATI VCR1               @tab     @tab  X @tab fourcc: VCR1
- at item ATI VCR2               @tab     @tab  X @tab fourcc: VCR2
- at item Cirrus Logic AccuPak   @tab     @tab  X @tab fourcc: CLJR
- at item 4X Video               @tab     @tab  X @tab Used in certain computer games.
+ at item Renderware TXD         @tab     @tab  X
+     @tab Texture dictionaries used by the Renderware Engine.
+ at item RTjpeg                 @tab     @tab  X
+     @tab Video encoding used in NuppelVideo files.
+ at item Smacker Video          @tab     @tab  X
+     @tab Video encoding used in Smacker.
+ at item Snow                   @tab  X  @tab  X
+     @tab experimental wavelet codec (fourcc: SNOW)
 @item Sony PlayStation MDEC  @tab     @tab  X
- at item id RoQ                 @tab  X  @tab  X @tab Used in Quake III, Jedi Knight 2, other computer games.
- at item Xan/WC3                @tab     @tab  X @tab Used in Wing Commander III .MVE files.
- at item Interplay Video        @tab     @tab  X @tab Used in Interplay .MVE files.
- at item Apple Animation        @tab  X  @tab  X @tab fourcc: 'rle '
- at item Apple Graphics         @tab     @tab  X @tab fourcc: 'smc '
- at item Apple Video            @tab     @tab  X @tab fourcc: rpza
- at item Apple QuickDraw        @tab     @tab  X @tab fourcc: qdrw
- at item Cinepak                @tab     @tab  X
- at item Microsoft RLE          @tab     @tab  X
- at item Microsoft Video-1      @tab     @tab  X
+ at item Sorenson Video 1       @tab  X  @tab  X
+     @tab fourcc: SVQ1
+ at item Sorenson Video 3       @tab     @tab  X
+     @tab fourcc: SVQ3
+ at item Sunplus MJPEG          @tab     @tab  X
+     @tab fourcc: SP5X
+ at item TechSmith Camtasia     @tab     @tab  X
+     @tab fourcc: TSCC
+ at item Theora                 @tab  X  @tab  X
+     @tab still experimental
+ at item THP                    @tab     @tab  X
+     @tab Used on the Nintendo GameCube.
+ at item Tiertex Seq Video      @tab     @tab  X
+     @tab Codec used in DOS CD-ROM FlashBack game.
+ at item VC-1                   @tab     @tab  X
+ at item VMD Video              @tab     @tab  X
+     @tab Used in Sierra VMD files.
+ at item VMware Video           @tab     @tab  X
+     @tab Codec used in videos captured by VMware.
 @item Westwood VQA           @tab     @tab  X
- at item id Cinematic Video     @tab     @tab  X @tab Used in Quake II.
- at item planar RGB             @tab     @tab  X @tab fourcc: 8BPS
- at item FLIC video             @tab     @tab  X
- at item Duck TrueMotion v1     @tab     @tab  X @tab fourcc: DUCK
- at item Duck TrueMotion v2     @tab     @tab  X @tab fourcc: TM20
- at item VMD Video              @tab     @tab  X @tab Used in Sierra VMD files.
- at item MSZH                   @tab     @tab  X @tab Part of LCL
- at item ZLIB                   @tab  X  @tab  X @tab Part of LCL, encoder experimental
- at item TechSmith Camtasia     @tab     @tab  X @tab fourcc: TSCC
- at item IBM Ultimotion         @tab     @tab  X @tab fourcc: ULTI
- at item Miro VideoXL           @tab     @tab  X @tab fourcc: VIXL
- at item QPEG                   @tab     @tab  X @tab fourccs: QPEG, Q1.0, Q1.1
- at item LOCO                   @tab     @tab  X @tab
- at item Winnov WNV1            @tab     @tab  X @tab
- at item Autodesk RLE           @tab     @tab  X @tab fourcc: AASC
- at item Fraps FPS1             @tab     @tab  X @tab
- at item CamStudio              @tab     @tab  X @tab fourcc: CSCD
- at item American Laser Games Video  @tab    @tab X @tab Used in games like Mad Dog McCree.
- at item ZMBV                   @tab   X @tab  X @tab Encoder works only in PAL8.
- at item AVS Video              @tab     @tab  X @tab Video encoding used by the Creature Shock game.
- at item Smacker Video          @tab     @tab  X @tab Video encoding used in Smacker.
- at item RTjpeg                 @tab     @tab  X @tab Video encoding used in NuppelVideo files.
- at item KMVC                   @tab     @tab  X @tab Codec used in Worms games.
- at item VMware Video           @tab     @tab  X @tab Codec used in videos captured by VMware.
- at item Cin Video              @tab     @tab  X @tab Codec used in Delphine Software games.
- at item Tiertex Seq Video      @tab     @tab  X @tab Codec used in DOS CD-ROM FlashBack game.
- at item DXA Video              @tab     @tab  X @tab Codec originally used in Feeble Files game.
- at item AVID DNxHD             @tab   X @tab  X @tab aka SMPTE VC3
- at item C93 Video              @tab     @tab  X @tab Codec used in Cyberia game.
- at item THP                    @tab     @tab  X @tab Used on the Nintendo GameCube.
- at item Bethsoft VID           @tab     @tab  X @tab Used in some games from Bethesda Softworks.
- at item Renderware TXD         @tab     @tab  X @tab Texture dictionaries used by the Renderware Engine.
- at item AMV                    @tab     @tab  X @tab Used in Chinese MP3 players.
- at item Mimic                  @tab     @tab  X @tab Used in MSN Messenger Webcam streams.
- at item Electronic Arts CMV    @tab     @tab  X @tab Used in NHL 95 game.
+ at item Winnov WNV1            @tab     @tab  X
+ at item WMV7                   @tab  X  @tab  X
+ at item WMV8                   @tab  X  @tab  X
+ at item WMV9                   @tab     @tab  X
+     @tab not completely working
+ at item Xan/WC3                @tab     @tab  X
+     @tab Used in Wing Commander III .MVE files.
+ at item ZLIB                   @tab  X  @tab  X
+     @tab part of LCL, encoder experimental
+ at item ZMBV                   @tab   X @tab  X
+     @tab Encoder works only in PAL8.
 @end multitable
 
 @code{X} means that encoding (resp. decoding) is supported.




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