[BoW] r17 - trunk/audio_coding/predictive_coding.tex

ramiro subversion at mplayerhq.hu
Wed Oct 15 23:29:10 CEST 2008


Author: ramiro
Date: Wed Oct 15 23:29:10 2008
New Revision: 17

Log:
Use the extended format instead of an acronym to introduce something new.

Modified:
   trunk/audio_coding/predictive_coding.tex

Modified: trunk/audio_coding/predictive_coding.tex
==============================================================================
--- trunk/audio_coding/predictive_coding.tex	(original)
+++ trunk/audio_coding/predictive_coding.tex	Wed Oct 15 23:29:10 2008
@@ -19,8 +19,8 @@
   Temporal correlation means correlating samples in time domain, i.e. predicting
   next waveform sample and coding the difference.
 
- \subsubsection{DPCM}
-  Differential PCM is without a doubt one of the oldest audio compression
+ \subsubsection{Differential Pulse Code Modulation}
+  Differential Pulse Code Modulation (DPCM) is without a doubt one of the oldest audio compression
   techniques employed due its very low computation cost.
   Typical compression ratio is 2.
 
@@ -31,7 +31,7 @@ while there are samples left to decode
     output predictor as a new sample
 \end{verbatim}
 
- \subsubsection{ADPCM}
+ \subsubsection{Adaptive Differential Pulse Code Modulation}
 
   Most popular is IMA ADPCM compression scheme, which is used as a basis for
   many proprietary variations that are usually used in games and  several



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