[MPlayer-G2-dev] the awakening, license changes and so on...

Diego Biurrun diego at biurrun.de
Wed Aug 4 15:54:04 CEST 2004


Alexander Strasser writes:
> On Wed, Aug 04, 2004 at 09:51:46AM +0900, Attila Kinali wrote:
> > > - getting g2 api accepted as 'industial standard for linux/unix video/media'
> > >   something like oms, and later gstreamer and openquicktime wanted to
> > >   reach, with no much success.
> > >   we have to make it available for commercial users, otherwise they wont
> > >   spend their time developing/porting their codecs, demuxers etc for it.
> > > - getting some money/hw/sponsorship to developers who need it to be able
> > >   to work on the code fulltime or at least more time.
> > 
> > Why do you want to get commercial users onto MPlayer ?
> > Just for the sponsoring ? 
> Don't forget it be should the movie framework for ALL. Think about computer
> games and lot's of other out of movie playback applications ( as the
> main focus is on something else ), that can't publish their code, using
> MPlayer G2 for movie playback and what not.

Games could use GPL MPlayer G2 for movie playback without having to
publish their code.

> And to get back to the first
> point it will never be widly accepted as an industrial standard if it excludes
> half of the possible uses and users.

But what if half of the possible uses are bad (DRM, etc)?

Diego




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