[MPlayer-dev-eng] [PATCH] Re : Re : Direct3D vo performance increase

Georgi Petrov gogothebee at gmail.com
Mon Nov 24 12:37:31 CET 2008


> Please don't get angry with me, but I seriously doubt that patch
> provides any useful starting point. Problems it has:
> 1) OSD is drawn with one frame delay
> 2) OSD is rendered in software first and then once more in hardware
> 3) no alpha-blending is done at all
> 4) the OSD is completely redrawn even if it did not change at all


I understand. I'll get involved with OSD these days (first I'll submit
a RGB support patch) and I'll try to understand how to correct these
problems. I won't get angry with you - these are very correct points!
I'll try to make OSD render on the correct frame, in hardware and with
alpha blending. It will take a lot of research :)

I just wanted Jim to submit in the mail list his patch relative to the
latest coding style, so I can see what D3D commands he's using and
adjust "my starting point" :)



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