[MPlayer-dev-eng] [PATCH] Re: aspect ratio with OSD

Reimar =?UTF8?Q?D=F6ffinger?= Reimar.Doeffinger at stud.uni-karlsruhe.de
Thu Feb 3 14:26:37 CET 2005


Hi,
> > Could you test with -vo gl, too? it uses a very different OSD code that did not have these problems from the beginning...
> > I designed it like that, though you can switch the behaviour with the scaled-osd suboption.
> Could you please clarify what's the relationship between
>  -vo gl and -vo gl2?

gl2 can use multiple textures to display the image (in case your GPU
doesn't support large textures) and had aspect and OSD support since
quite a long time.
But it is a lot of code and quite a mess, so when I wanted to add some
new features I added them to gl - so at the moment gl2 is only supposed
to be used when gl doesn't work (old hardware or windows).

Greetings,
Reimar D?ffinger




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