[MPlayer-dev-eng] VO_VESA to be continue

Nick Kurshev nickols_k at mail.ru
Fri Oct 19 18:53:42 CEST 2001


Hello, Michael!
On Fri, 19 Oct 2001 18:36:20 +0200, you wrote:

> Hi
> 
> On Friday 19 October 2001 17:59, Michael Niedermayer wrote:
> > yes and we could scale uv to only halve the samples horizontally (not
> > supported yet but planned) we cant do that with rgb
> do i need to keep the current version which does full horizontl uv 
> interpolation?
> it would be a bit easier without that 
> special version for 1:1 and 1:2 and a general one and everything for rgb16 
> rgb32 rgb24 thats 9 vs 18 functions and libvo/yuv2rgb_mmx.c seems to reuse uv 
> samples too instead of interpolating them
> 
I guess - yes. My measuring shows that this function should be much accelerated.
IMHO you should keep such version and make another functions which will eat 
more cpu's time.

> Michael
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> 


Best regards! Nick



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