[FFmpeg-devel] [PATCH 12/30] avdevice: remove deprecated FF_API_OPENGL_DEVICE
James Almer
jamrial at gmail.com
Mon Feb 24 00:06:12 EET 2025
Deprecated since 2024-02-28.
Signed-off-by: James Almer <jamrial at gmail.com>
---
configure | 5 +-
libavdevice/Makefile | 1 -
libavdevice/alldevices.c | 1 -
libavdevice/opengl_enc.c | 1325 ------------------------------
libavdevice/opengl_enc_shaders.h | 188 -----
libavdevice/version_major.h | 2 -
6 files changed, 1 insertion(+), 1521 deletions(-)
delete mode 100644 libavdevice/opengl_enc.c
delete mode 100644 libavdevice/opengl_enc_shaders.h
diff --git a/configure b/configure
index 33d37cf590..9a003aa453 100755
--- a/configure
+++ b/configure
@@ -2296,7 +2296,6 @@ HEADERS_LIST="
linux_perf_event_h
malloc_h
opencv2_core_core_c_h
- OpenGL_gl3_h
poll_h
pthread_np_h
sys_hwprobe_h
@@ -3761,8 +3760,6 @@ lavfi_indev_deps="avfilter"
libcdio_indev_deps="libcdio"
libdc1394_indev_deps="libdc1394"
openal_indev_deps="openal"
-opengl_outdev_deps="opengl"
-opengl_outdev_suggest="sdl2"
oss_indev_deps_any="sys_soundcard_h"
oss_outdev_deps_any="sys_soundcard_h"
pulse_indev_deps="libpulse"
@@ -7863,7 +7860,7 @@ enabled zoompan_filter && prepend avfilter_deps "swscale"
enabled lavfi_indev && prepend avdevice_deps "avfilter"
#FIXME
-enabled_any sdl2_outdev opengl_outdev && enabled sdl2 &&
+enabled_any sdl2_outdev && enabled sdl2 &&
add_cflags $(filter_out '-Dmain=SDL_main' $sdl2_cflags)
enabled opus_decoder && prepend avcodec_deps "swresample"
diff --git a/libavdevice/Makefile b/libavdevice/Makefile
index f35e6c4427..d09bfb95f9 100644
--- a/libavdevice/Makefile
+++ b/libavdevice/Makefile
@@ -34,7 +34,6 @@ OBJS-$(CONFIG_JACK_INDEV) += jack.o timefilter.o
OBJS-$(CONFIG_KMSGRAB_INDEV) += kmsgrab.o
OBJS-$(CONFIG_LAVFI_INDEV) += lavfi.o
OBJS-$(CONFIG_OPENAL_INDEV) += openal-dec.o
-OBJS-$(CONFIG_OPENGL_OUTDEV) += opengl_enc.o
OBJS-$(CONFIG_OSS_INDEV) += oss_dec.o oss.o
OBJS-$(CONFIG_OSS_OUTDEV) += oss_enc.o oss.o
OBJS-$(CONFIG_PULSE_INDEV) += pulse_audio_dec.o \
diff --git a/libavdevice/alldevices.c b/libavdevice/alldevices.c
index ce28eac8b8..c2e525b7b9 100644
--- a/libavdevice/alldevices.c
+++ b/libavdevice/alldevices.c
@@ -44,7 +44,6 @@ extern const FFInputFormat ff_jack_demuxer;
extern const FFInputFormat ff_kmsgrab_demuxer;
extern const FFInputFormat ff_lavfi_demuxer;
extern const FFInputFormat ff_openal_demuxer;
-extern const FFOutputFormat ff_opengl_muxer;
extern const FFInputFormat ff_oss_demuxer;
extern const FFOutputFormat ff_oss_muxer;
extern const FFInputFormat ff_pulse_demuxer;
diff --git a/libavdevice/opengl_enc.c b/libavdevice/opengl_enc.c
deleted file mode 100644
index 93d3959880..0000000000
--- a/libavdevice/opengl_enc.c
+++ /dev/null
@@ -1,1325 +0,0 @@
-/*
- * Copyright (c) 2014 Lukasz Marek
- *
- * This file is part of FFmpeg.
- *
- * FFmpeg is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * FFmpeg is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with FFmpeg; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- */
-
-//TODO: support for more formats
-//TODO: support for more systems.
-//TODO: implement X11, Windows, Mac OS native default window. SDL 1.2 doesn't allow to render to custom thread.
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <stddef.h>
-
-#include "config.h"
-
-#if HAVE_WINDOWS_H
-#include <windows.h>
-#endif
-#if HAVE_OPENGL_GL3_H
-#include <OpenGL/gl3.h>
-#elif HAVE_ES2_GL_H
-#include <ES2/gl.h>
-#else
-#include <GL/gl.h>
-#include <GL/glext.h>
-#endif
-#if HAVE_GLXGETPROCADDRESS
-#include <GL/glx.h>
-#endif
-
-#if CONFIG_SDL2
-#include <SDL.h>
-#endif
-
-#include "libavutil/common.h"
-#include "libavutil/frame.h"
-#include "libavutil/mem.h"
-#include "libavutil/pixdesc.h"
-#include "libavutil/log.h"
-#include "libavutil/opt.h"
-#include "libavutil/avassert.h"
-#include "libavformat/avformat.h"
-#include "libavformat/internal.h"
-#include "libavformat/mux.h"
-#include "libavdevice/avdevice.h"
-#include "opengl_enc_shaders.h"
-
-#ifndef APIENTRY
-#define APIENTRY
-#endif
-
-/* FF_GL_RED_COMPONENT is used for planar pixel types.
- * Only red component is sampled in shaders.
- * On some platforms GL_RED is not available and GL_LUMINANCE have to be used,
- * but since OpenGL 3.0 GL_LUMINANCE is deprecated.
- * GL_RED produces RGBA = value, 0, 0, 1.
- * GL_LUMINANCE produces RGBA = value, value, value, 1.
- * Note: GL_INTENSITY may also be used which produce RGBA = value, value, value, value. */
-#if defined(GL_RED)
-#define FF_GL_RED_COMPONENT GL_RED
-#elif defined(GL_LUMINANCE)
-#define FF_GL_RED_COMPONENT GL_LUMINANCE
-#else
-#define FF_GL_RED_COMPONENT 0x1903; //GL_RED
-#endif
-
-/* Constants not defined for iOS */
-#define FF_GL_UNSIGNED_BYTE_3_3_2 0x8032
-#define FF_GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
-#define FF_GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
-#define FF_GL_UNPACK_ROW_LENGTH 0x0CF2
-
-/* MinGW exposes only OpenGL 1.1 API */
-#define FF_GL_ARRAY_BUFFER 0x8892
-#define FF_GL_ELEMENT_ARRAY_BUFFER 0x8893
-#define FF_GL_STATIC_DRAW 0x88E4
-#define FF_GL_FRAGMENT_SHADER 0x8B30
-#define FF_GL_VERTEX_SHADER 0x8B31
-#define FF_GL_COMPILE_STATUS 0x8B81
-#define FF_GL_LINK_STATUS 0x8B82
-#define FF_GL_INFO_LOG_LENGTH 0x8B84
-typedef void (APIENTRY *FF_PFNGLACTIVETEXTUREPROC) (GLenum texture);
-typedef void (APIENTRY *FF_PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
-typedef void (APIENTRY *FF_PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
-typedef void (APIENTRY *FF_PFNGLBUFFERDATAPROC) (GLenum target, ptrdiff_t size, const GLvoid *data, GLenum usage);
-typedef void (APIENTRY *FF_PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
-typedef GLint (APIENTRY *FF_PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const char *name);
-typedef void (APIENTRY *FF_PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
-typedef void (APIENTRY *FF_PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, uintptr_t pointer);
-typedef GLint (APIENTRY *FF_PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const char *name);
-typedef void (APIENTRY *FF_PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
-typedef void (APIENTRY *FF_PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
-typedef void (APIENTRY *FF_PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef GLuint (APIENTRY *FF_PFNGLCREATEPROGRAMPROC) (void);
-typedef void (APIENTRY *FF_PFNGLDELETEPROGRAMPROC) (GLuint program);
-typedef void (APIENTRY *FF_PFNGLUSEPROGRAMPROC) (GLuint program);
-typedef void (APIENTRY *FF_PFNGLLINKPROGRAMPROC) (GLuint program);
-typedef void (APIENTRY *FF_PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
-typedef void (APIENTRY *FF_PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, char *infoLog);
-typedef void (APIENTRY *FF_PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
-typedef GLuint (APIENTRY *FF_PFNGLCREATESHADERPROC) (GLenum type);
-typedef void (APIENTRY *FF_PFNGLDELETESHADERPROC) (GLuint shader);
-typedef void (APIENTRY *FF_PFNGLCOMPILESHADERPROC) (GLuint shader);
-typedef void (APIENTRY *FF_PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const char* *string, const GLint *length);
-typedef void (APIENTRY *FF_PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
-typedef void (APIENTRY *FF_PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, char *infoLog);
-
-typedef struct FFOpenGLFunctions {
- FF_PFNGLACTIVETEXTUREPROC glActiveTexture; //Require GL ARB multitexture
- FF_PFNGLGENBUFFERSPROC glGenBuffers; //Require GL_ARB_vertex_buffer_object
- FF_PFNGLDELETEBUFFERSPROC glDeleteBuffers; //Require GL_ARB_vertex_buffer_object
- FF_PFNGLBUFFERDATAPROC glBufferData; //Require GL_ARB_vertex_buffer_object
- FF_PFNGLBINDBUFFERPROC glBindBuffer; //Require GL_ARB_vertex_buffer_object
- FF_PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation; //Require GL_ARB_vertex_shader
- FF_PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray; //Require GL_ARB_vertex_shader
- FF_PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer; //Require GL_ARB_vertex_shader
- FF_PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation; //Require GL_ARB_shader_objects
- FF_PFNGLUNIFORM1FPROC glUniform1f; //Require GL_ARB_shader_objects
- FF_PFNGLUNIFORM1IPROC glUniform1i; //Require GL_ARB_shader_objects
- FF_PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv; //Require GL_ARB_shader_objects
- FF_PFNGLCREATEPROGRAMPROC glCreateProgram; //Require GL_ARB_shader_objects
- FF_PFNGLDELETEPROGRAMPROC glDeleteProgram; //Require GL_ARB_shader_objects
- FF_PFNGLUSEPROGRAMPROC glUseProgram; //Require GL_ARB_shader_objects
- FF_PFNGLLINKPROGRAMPROC glLinkProgram; //Require GL_ARB_shader_objects
- FF_PFNGLGETPROGRAMIVPROC glGetProgramiv; //Require GL_ARB_shader_objects
- FF_PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog; //Require GL_ARB_shader_objects
- FF_PFNGLATTACHSHADERPROC glAttachShader; //Require GL_ARB_shader_objects
- FF_PFNGLCREATESHADERPROC glCreateShader; //Require GL_ARB_shader_objects
- FF_PFNGLDELETESHADERPROC glDeleteShader; //Require GL_ARB_shader_objects
- FF_PFNGLCOMPILESHADERPROC glCompileShader; //Require GL_ARB_shader_objects
- FF_PFNGLSHADERSOURCEPROC glShaderSource; //Require GL_ARB_shader_objects
- FF_PFNGLGETSHADERIVPROC glGetShaderiv; //Require GL_ARB_shader_objects
- FF_PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog; //Require GL_ARB_shader_objects
-} FFOpenGLFunctions;
-
-#define OPENGL_ERROR_CHECK(ctx) \
-{\
- GLenum err_code; \
- if ((err_code = glGetError()) != GL_NO_ERROR) { \
- av_log(ctx, AV_LOG_ERROR, "OpenGL error occurred in '%s', line %d: %d\n", __func__, __LINE__, err_code); \
- goto fail; \
- } \
-}\
-
-typedef struct OpenGLVertexInfo
-{
- float x, y, z; ///<Position
- float s0, t0; ///<Texture coords
-} OpenGLVertexInfo;
-
-/* defines 2 triangles to display */
-static const GLushort g_index[6] =
-{
- 0, 1, 2,
- 0, 3, 2,
-};
-
-typedef struct OpenGLContext {
- AVClass *class; ///< class for private options
-
-#if CONFIG_SDL2
- SDL_Window *window;
- SDL_GLContext glcontext;
-#endif
- FFOpenGLFunctions glprocs;
-
- int inited; ///< Set to 1 when write_header was successfully called.
- uint8_t background[4]; ///< Background color
- int no_window; ///< 0 for create default window
- char *window_title; ///< Title of the window
-
- /* OpenGL implementation limits */
- GLint max_texture_size; ///< Maximum texture size
- GLint max_viewport_width; ///< Maximum viewport size
- GLint max_viewport_height; ///< Maximum viewport size
- int non_pow_2_textures; ///< 1 when non power of 2 textures are supported
- int unpack_subimage; ///< 1 when GL_EXT_unpack_subimage is available
-
- /* Current OpenGL configuration */
- GLuint program; ///< Shader program
- GLuint vertex_shader; ///< Vertex shader
- GLuint fragment_shader; ///< Fragment shader for current pix_pmt
- GLuint texture_name[4]; ///< Textures' IDs
- GLuint index_buffer; ///< Index buffer
- GLuint vertex_buffer; ///< Vertex buffer
- OpenGLVertexInfo vertex[4]; ///< VBO
- GLint projection_matrix_location; ///< Uniforms' locations
- GLint model_view_matrix_location;
- GLint color_map_location;
- GLint chroma_div_w_location;
- GLint chroma_div_h_location;
- GLint texture_location[4];
- GLint position_attrib; ///< Attibutes' locations
- GLint texture_coords_attrib;
-
- GLfloat projection_matrix[16]; ///< Projection matrix
- GLfloat model_view_matrix[16]; ///< Modev view matrix
- GLfloat color_map[16]; ///< RGBA color map matrix
- GLfloat chroma_div_w; ///< Chroma subsampling w ratio
- GLfloat chroma_div_h; ///< Chroma subsampling h ratio
-
- /* Stream information */
- GLenum format;
- GLenum type;
- int width; ///< Stream width
- int height; ///< Stream height
- enum AVPixelFormat pix_fmt; ///< Stream pixel format
- int picture_width; ///< Rendered width
- int picture_height; ///< Rendered height
- int window_width;
- int window_height;
-
- int warned;
-} OpenGLContext;
-
-static const struct OpenGLFormatDesc {
- enum AVPixelFormat fixel_format;
- const char * const * fragment_shader;
- GLenum format;
- GLenum type;
-} opengl_format_desc[] = {
- { AV_PIX_FMT_YUV420P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
- { AV_PIX_FMT_YUV444P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
- { AV_PIX_FMT_YUV422P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
- { AV_PIX_FMT_YUV410P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
- { AV_PIX_FMT_YUV411P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
- { AV_PIX_FMT_YUV440P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
- { AV_PIX_FMT_YUV420P16, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
- { AV_PIX_FMT_YUV422P16, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
- { AV_PIX_FMT_YUV444P16, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
- { AV_PIX_FMT_YUVA420P, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
- { AV_PIX_FMT_YUVA444P, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
- { AV_PIX_FMT_YUVA422P, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
- { AV_PIX_FMT_YUVA420P16, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
- { AV_PIX_FMT_YUVA422P16, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
- { AV_PIX_FMT_YUVA444P16, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
- { AV_PIX_FMT_RGB24, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, GL_UNSIGNED_BYTE },
- { AV_PIX_FMT_BGR24, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, GL_UNSIGNED_BYTE },
- { AV_PIX_FMT_0RGB, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
- { AV_PIX_FMT_RGB0, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
- { AV_PIX_FMT_0BGR, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
- { AV_PIX_FMT_BGR0, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
- { AV_PIX_FMT_RGB565, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, GL_UNSIGNED_SHORT_5_6_5 },
- { AV_PIX_FMT_BGR565, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, GL_UNSIGNED_SHORT_5_6_5 },
- { AV_PIX_FMT_RGB555, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGBA, FF_GL_UNSIGNED_SHORT_1_5_5_5_REV },
- { AV_PIX_FMT_BGR555, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGBA, FF_GL_UNSIGNED_SHORT_1_5_5_5_REV },
- { AV_PIX_FMT_RGB8, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, FF_GL_UNSIGNED_BYTE_3_3_2 },
- { AV_PIX_FMT_BGR8, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, FF_GL_UNSIGNED_BYTE_2_3_3_REV },
- { AV_PIX_FMT_RGB48, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, GL_UNSIGNED_SHORT },
- { AV_PIX_FMT_BGR48, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, GL_UNSIGNED_SHORT },
- { AV_PIX_FMT_ARGB, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
- { AV_PIX_FMT_RGBA, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
- { AV_PIX_FMT_ABGR, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
- { AV_PIX_FMT_BGRA, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
- { AV_PIX_FMT_RGBA64, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET, GL_RGBA, GL_UNSIGNED_SHORT },
- { AV_PIX_FMT_BGRA64, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET, GL_RGBA, GL_UNSIGNED_SHORT },
- { AV_PIX_FMT_GBRP, &FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
- { AV_PIX_FMT_GBRP16, &FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
- { AV_PIX_FMT_GBRAP, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
- { AV_PIX_FMT_GBRAP16, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
- { AV_PIX_FMT_GRAY8, &FF_OPENGL_FRAGMENT_SHADER_GRAY, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
- { AV_PIX_FMT_GRAY16, &FF_OPENGL_FRAGMENT_SHADER_GRAY, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
- { AV_PIX_FMT_NONE, NULL }
-};
-
-static av_cold int opengl_prepare_vertex(AVFormatContext *s);
-static int opengl_draw(AVFormatContext *h, void *intput, int repaint, int is_pkt);
-static av_cold int opengl_init_context(OpenGLContext *opengl);
-
-static av_cold void opengl_deinit_context(OpenGLContext *opengl)
-{
- glDeleteTextures(4, opengl->texture_name);
- opengl->texture_name[0] = opengl->texture_name[1] =
- opengl->texture_name[2] = opengl->texture_name[3] = 0;
- if (opengl->glprocs.glUseProgram)
- opengl->glprocs.glUseProgram(0);
- if (opengl->glprocs.glDeleteProgram) {
- opengl->glprocs.glDeleteProgram(opengl->program);
- opengl->program = 0;
- }
- if (opengl->glprocs.glDeleteShader) {
- opengl->glprocs.glDeleteShader(opengl->vertex_shader);
- opengl->glprocs.glDeleteShader(opengl->fragment_shader);
- opengl->vertex_shader = opengl->fragment_shader = 0;
- }
- if (opengl->glprocs.glBindBuffer) {
- opengl->glprocs.glBindBuffer(FF_GL_ARRAY_BUFFER, 0);
- opengl->glprocs.glBindBuffer(FF_GL_ELEMENT_ARRAY_BUFFER, 0);
- }
- if (opengl->glprocs.glDeleteBuffers) {
- opengl->glprocs.glDeleteBuffers(2, &opengl->index_buffer);
- opengl->vertex_buffer = opengl->index_buffer = 0;
- }
-}
-
-static int opengl_resize(AVFormatContext *h, int width, int height)
-{
- int ret = 0;
- OpenGLContext *opengl = h->priv_data;
- opengl->window_width = width;
- opengl->window_height = height;
- if (opengl->inited) {
- if (opengl->no_window &&
- (ret = avdevice_dev_to_app_control_message(h, AV_DEV_TO_APP_PREPARE_WINDOW_BUFFER, NULL , 0)) < 0) {
- av_log(opengl, AV_LOG_ERROR, "Application failed to prepare window buffer.\n");
- goto end;
- }
- if ((ret = opengl_prepare_vertex(h)) < 0)
- goto end;
- ret = opengl_draw(h, NULL, 1, 0);
- }
- end:
- return ret;
-}
-
-static int opengl_control_message(AVFormatContext *h, int type, void *data, size_t data_size)
-{
- OpenGLContext *opengl = h->priv_data;
- switch(type) {
- case AV_APP_TO_DEV_WINDOW_SIZE:
- if (data) {
- AVDeviceRect *message = data;
- return opengl_resize(h, message->width, message->height);
- }
- return AVERROR(EINVAL);
- case AV_APP_TO_DEV_WINDOW_REPAINT:
- return opengl_resize(h, opengl->window_width, opengl->window_height);
- }
- return AVERROR(ENOSYS);
-}
-
-#if CONFIG_SDL2
-static int opengl_sdl_process_events(AVFormatContext *h)
-{
- OpenGLContext *opengl = h->priv_data;
- AVDeviceRect message;
- SDL_Event event;
- SDL_PumpEvents();
- while (SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT) > 0) {
- switch (event.type) {
- case SDL_QUIT:
- return AVERROR(EIO);
- case SDL_KEYDOWN:
- switch (event.key.keysym.sym) {
- case SDLK_ESCAPE:
- case SDLK_q:
- return AVERROR(EIO);
- }
- return 0;
- case SDL_WINDOWEVENT:
- switch(event.window.event) {
- case SDL_WINDOWEVENT_RESIZED:
- case SDL_WINDOWEVENT_SIZE_CHANGED:
- SDL_GL_GetDrawableSize(opengl->window, &message.width, &message.height);
- return opengl_control_message(h, AV_APP_TO_DEV_WINDOW_SIZE, &message, sizeof(AVDeviceRect));
- default:
- break;
- }
- }
- }
- return 0;
-}
-
-static int av_cold opengl_sdl_create_window(AVFormatContext *h)
-{
- OpenGLContext *opengl = h->priv_data;
- AVDeviceRect message;
- if (SDL_Init(SDL_INIT_VIDEO)) {
- av_log(opengl, AV_LOG_ERROR, "Unable to initialize SDL: %s\n", SDL_GetError());
- return AVERROR_EXTERNAL;
- }
- opengl->window = SDL_CreateWindow(opengl->window_title,
- SDL_WINDOWPOS_UNDEFINED,
- SDL_WINDOWPOS_UNDEFINED,
- opengl->window_width, opengl->window_height,
- SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL);
- if (!opengl->window) {
- av_log(opengl, AV_LOG_ERROR, "Unable to create default window: %s\n", SDL_GetError());
- return AVERROR_EXTERNAL;
- }
- opengl->glcontext = SDL_GL_CreateContext(opengl->window);
- if (!opengl->glcontext) {
- av_log(opengl, AV_LOG_ERROR, "Unable to create OpenGL context on default window: %s\n", SDL_GetError());
- return AVERROR_EXTERNAL;
- }
- SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
- av_log(opengl, AV_LOG_INFO, "SDL driver: '%s'.\n", SDL_GetCurrentVideoDriver());
- SDL_GL_GetDrawableSize(opengl->window, &message.width, &message.height);
- return opengl_control_message(h, AV_APP_TO_DEV_WINDOW_SIZE, &message, sizeof(AVDeviceRect));
-}
-
-static int av_cold opengl_sdl_load_procedures(OpenGLContext *opengl)
-{
- FFOpenGLFunctions *procs = &opengl->glprocs;
-
-#define LOAD_OPENGL_FUN(name, type) \
- procs->name = (type)SDL_GL_GetProcAddress(#name); \
- if (!procs->name) { \
- av_log(opengl, AV_LOG_ERROR, "Cannot load OpenGL function: '%s'\n", #name); \
- return AVERROR(ENOSYS); \
- }
-
- LOAD_OPENGL_FUN(glActiveTexture, FF_PFNGLACTIVETEXTUREPROC)
- LOAD_OPENGL_FUN(glGenBuffers, FF_PFNGLGENBUFFERSPROC)
- LOAD_OPENGL_FUN(glDeleteBuffers, FF_PFNGLDELETEBUFFERSPROC)
- LOAD_OPENGL_FUN(glBufferData, FF_PFNGLBUFFERDATAPROC)
- LOAD_OPENGL_FUN(glBindBuffer, FF_PFNGLBINDBUFFERPROC)
- LOAD_OPENGL_FUN(glGetAttribLocation, FF_PFNGLGETATTRIBLOCATIONPROC)
- LOAD_OPENGL_FUN(glGetUniformLocation, FF_PFNGLGETUNIFORMLOCATIONPROC)
- LOAD_OPENGL_FUN(glUniform1f, FF_PFNGLUNIFORM1FPROC)
- LOAD_OPENGL_FUN(glUniform1i, FF_PFNGLUNIFORM1IPROC)
- LOAD_OPENGL_FUN(glUniformMatrix4fv, FF_PFNGLUNIFORMMATRIX4FVPROC)
- LOAD_OPENGL_FUN(glCreateProgram, FF_PFNGLCREATEPROGRAMPROC)
- LOAD_OPENGL_FUN(glDeleteProgram, FF_PFNGLDELETEPROGRAMPROC)
- LOAD_OPENGL_FUN(glUseProgram, FF_PFNGLUSEPROGRAMPROC)
- LOAD_OPENGL_FUN(glLinkProgram, FF_PFNGLLINKPROGRAMPROC)
- LOAD_OPENGL_FUN(glGetProgramiv, FF_PFNGLGETPROGRAMIVPROC)
- LOAD_OPENGL_FUN(glGetProgramInfoLog, FF_PFNGLGETPROGRAMINFOLOGPROC)
- LOAD_OPENGL_FUN(glAttachShader, FF_PFNGLATTACHSHADERPROC)
- LOAD_OPENGL_FUN(glCreateShader, FF_PFNGLCREATESHADERPROC)
- LOAD_OPENGL_FUN(glDeleteShader, FF_PFNGLDELETESHADERPROC)
- LOAD_OPENGL_FUN(glCompileShader, FF_PFNGLCOMPILESHADERPROC)
- LOAD_OPENGL_FUN(glShaderSource, FF_PFNGLSHADERSOURCEPROC)
- LOAD_OPENGL_FUN(glGetShaderiv, FF_PFNGLGETSHADERIVPROC)
- LOAD_OPENGL_FUN(glGetShaderInfoLog, FF_PFNGLGETSHADERINFOLOGPROC)
- LOAD_OPENGL_FUN(glEnableVertexAttribArray, FF_PFNGLENABLEVERTEXATTRIBARRAYPROC)
- LOAD_OPENGL_FUN(glVertexAttribPointer, FF_PFNGLVERTEXATTRIBPOINTERPROC)
-
- return 0;
-
-#undef LOAD_OPENGL_FUN
-}
-#endif /* CONFIG_SDL2 */
-
-#if defined(__APPLE__)
-static int av_cold opengl_load_procedures(OpenGLContext *opengl)
-{
- FFOpenGLFunctions *procs = &opengl->glprocs;
-
-#if CONFIG_SDL2
- if (!opengl->no_window)
- return opengl_sdl_load_procedures(opengl);
-#endif
-
- procs->glActiveTexture = glActiveTexture;
- procs->glGenBuffers = glGenBuffers;
- procs->glDeleteBuffers = glDeleteBuffers;
- procs->glBufferData = glBufferData;
- procs->glBindBuffer = glBindBuffer;
- procs->glGetAttribLocation = glGetAttribLocation;
- procs->glGetUniformLocation = glGetUniformLocation;
- procs->glUniform1f = glUniform1f;
- procs->glUniform1i = glUniform1i;
- procs->glUniformMatrix4fv = glUniformMatrix4fv;
- procs->glCreateProgram = glCreateProgram;
- procs->glDeleteProgram = glDeleteProgram;
- procs->glUseProgram = glUseProgram;
- procs->glLinkProgram = glLinkProgram;
- procs->glGetProgramiv = glGetProgramiv;
- procs->glGetProgramInfoLog = glGetProgramInfoLog;
- procs->glAttachShader = glAttachShader;
- procs->glCreateShader = glCreateShader;
- procs->glDeleteShader = glDeleteShader;
- procs->glCompileShader = glCompileShader;
- procs->glShaderSource = glShaderSource;
- procs->glGetShaderiv = glGetShaderiv;
- procs->glGetShaderInfoLog = glGetShaderInfoLog;
- procs->glEnableVertexAttribArray = glEnableVertexAttribArray;
- procs->glVertexAttribPointer = (FF_PFNGLVERTEXATTRIBPOINTERPROC) glVertexAttribPointer;
- return 0;
-}
-#else
-static int av_cold opengl_load_procedures(OpenGLContext *opengl)
-{
- FFOpenGLFunctions *procs = &opengl->glprocs;
-
-#if HAVE_GLXGETPROCADDRESS
-#define SelectedGetProcAddress glXGetProcAddress
-#elif HAVE_WGLGETPROCADDRESS
-#define SelectedGetProcAddress wglGetProcAddress
-#endif
-
-#define LOAD_OPENGL_FUN(name, type) \
- procs->name = (type)SelectedGetProcAddress(#name); \
- if (!procs->name) { \
- av_log(opengl, AV_LOG_ERROR, "Cannot load OpenGL function: '%s'\n", #name); \
- return AVERROR(ENOSYS); \
- }
-
-#if CONFIG_SDL2
- if (!opengl->no_window)
- return opengl_sdl_load_procedures(opengl);
-#endif
-
- LOAD_OPENGL_FUN(glActiveTexture, FF_PFNGLACTIVETEXTUREPROC)
- LOAD_OPENGL_FUN(glGenBuffers, FF_PFNGLGENBUFFERSPROC)
- LOAD_OPENGL_FUN(glDeleteBuffers, FF_PFNGLDELETEBUFFERSPROC)
- LOAD_OPENGL_FUN(glBufferData, FF_PFNGLBUFFERDATAPROC)
- LOAD_OPENGL_FUN(glBindBuffer, FF_PFNGLBINDBUFFERPROC)
- LOAD_OPENGL_FUN(glGetAttribLocation, FF_PFNGLGETATTRIBLOCATIONPROC)
- LOAD_OPENGL_FUN(glGetUniformLocation, FF_PFNGLGETUNIFORMLOCATIONPROC)
- LOAD_OPENGL_FUN(glUniform1f, FF_PFNGLUNIFORM1FPROC)
- LOAD_OPENGL_FUN(glUniform1i, FF_PFNGLUNIFORM1IPROC)
- LOAD_OPENGL_FUN(glUniformMatrix4fv, FF_PFNGLUNIFORMMATRIX4FVPROC)
- LOAD_OPENGL_FUN(glCreateProgram, FF_PFNGLCREATEPROGRAMPROC)
- LOAD_OPENGL_FUN(glDeleteProgram, FF_PFNGLDELETEPROGRAMPROC)
- LOAD_OPENGL_FUN(glUseProgram, FF_PFNGLUSEPROGRAMPROC)
- LOAD_OPENGL_FUN(glLinkProgram, FF_PFNGLLINKPROGRAMPROC)
- LOAD_OPENGL_FUN(glGetProgramiv, FF_PFNGLGETPROGRAMIVPROC)
- LOAD_OPENGL_FUN(glGetProgramInfoLog, FF_PFNGLGETPROGRAMINFOLOGPROC)
- LOAD_OPENGL_FUN(glAttachShader, FF_PFNGLATTACHSHADERPROC)
- LOAD_OPENGL_FUN(glCreateShader, FF_PFNGLCREATESHADERPROC)
- LOAD_OPENGL_FUN(glDeleteShader, FF_PFNGLDELETESHADERPROC)
- LOAD_OPENGL_FUN(glCompileShader, FF_PFNGLCOMPILESHADERPROC)
- LOAD_OPENGL_FUN(glShaderSource, FF_PFNGLSHADERSOURCEPROC)
- LOAD_OPENGL_FUN(glGetShaderiv, FF_PFNGLGETSHADERIVPROC)
- LOAD_OPENGL_FUN(glGetShaderInfoLog, FF_PFNGLGETSHADERINFOLOGPROC)
- LOAD_OPENGL_FUN(glEnableVertexAttribArray, FF_PFNGLENABLEVERTEXATTRIBARRAYPROC)
- LOAD_OPENGL_FUN(glVertexAttribPointer, FF_PFNGLVERTEXATTRIBPOINTERPROC)
-
- return 0;
-
-#undef SelectedGetProcAddress
-#undef LOAD_OPENGL_FUN
-}
-#endif
-
-static void opengl_make_identity(float matrix[16])
-{
- memset(matrix, 0, 16 * sizeof(float));
- matrix[0] = matrix[5] = matrix[10] = matrix[15] = 1.0f;
-}
-
-static void opengl_make_ortho(float matrix[16], float left, float right,
- float bottom, float top, float nearZ, float farZ)
-{
- float ral = right + left;
- float rsl = right - left;
- float tab = top + bottom;
- float tsb = top - bottom;
- float fan = farZ + nearZ;
- float fsn = farZ - nearZ;
-
- memset(matrix, 0, 16 * sizeof(float));
- matrix[0] = 2.0f / rsl;
- matrix[5] = 2.0f / tsb;
- matrix[10] = -2.0f / fsn;
- matrix[12] = -ral / rsl;
- matrix[13] = -tab / tsb;
- matrix[14] = -fan / fsn;
- matrix[15] = 1.0f;
-}
-
-static av_cold int opengl_read_limits(AVFormatContext *h)
-{
- OpenGLContext *opengl = h->priv_data;
- static const struct{
- const char *extension;
- int major;
- int minor;
- } required_extensions[] = {
- { "GL_ARB_multitexture", 1, 3 },
- { "GL_ARB_vertex_buffer_object", 1, 5 }, //GLX_ARB_vertex_buffer_object
- { "GL_ARB_vertex_shader", 2, 0 },
- { "GL_ARB_fragment_shader", 2, 0 },
- { "GL_ARB_shader_objects", 2, 0 },
- { NULL, 0, 0 }
- };
- int i, major, minor;
- const char *extensions, *version;
-
- version = glGetString(GL_VERSION);
- extensions = glGetString(GL_EXTENSIONS);
- if (!version || !extensions) {
- av_log(h, AV_LOG_ERROR, "No OpenGL context initialized for the current thread\n");
- return AVERROR(ENOSYS);
- }
-
- av_log(h, AV_LOG_DEBUG, "OpenGL version: %s\n", version);
- if (sscanf(version, "%d.%d", &major, &minor) != 2)
- return AVERROR(ENOSYS);
-
- for (i = 0; required_extensions[i].extension; i++) {
- if (major < required_extensions[i].major &&
- (major == required_extensions[i].major && minor < required_extensions[i].minor) &&
- !strstr(extensions, required_extensions[i].extension)) {
- av_log(h, AV_LOG_ERROR, "Required extension %s is not supported.\n",
- required_extensions[i].extension);
- av_log(h, AV_LOG_DEBUG, "Supported extensions are: %s\n", extensions);
- return AVERROR(ENOSYS);
- }
- }
- glGetIntegerv(GL_MAX_TEXTURE_SIZE, &opengl->max_texture_size);
- glGetIntegerv(GL_MAX_VIEWPORT_DIMS, &opengl->max_viewport_width);
- opengl->non_pow_2_textures = major >= 2 || strstr(extensions, "GL_ARB_texture_non_power_of_two");
-#if defined(GL_ES_VERSION_2_0)
- opengl->unpack_subimage = !!strstr(extensions, "GL_EXT_unpack_subimage");
-#else
- opengl->unpack_subimage = 1;
-#endif
-
- av_log(h, AV_LOG_DEBUG, "Non Power of 2 textures support: %s\n", opengl->non_pow_2_textures ? "Yes" : "No");
- av_log(h, AV_LOG_DEBUG, "Unpack Subimage extension support: %s\n", opengl->unpack_subimage ? "Yes" : "No");
- av_log(h, AV_LOG_DEBUG, "Max texture size: %dx%d\n", opengl->max_texture_size, opengl->max_texture_size);
- av_log(h, AV_LOG_DEBUG, "Max viewport size: %dx%d\n",
- opengl->max_viewport_width, opengl->max_viewport_height);
-
- OPENGL_ERROR_CHECK(opengl);
- return 0;
- fail:
- return AVERROR_EXTERNAL;
-}
-
-static const char* opengl_get_fragment_shader_code(enum AVPixelFormat format)
-{
- int i;
- for (i = 0; i < FF_ARRAY_ELEMS(opengl_format_desc); i++) {
- if (opengl_format_desc[i].fixel_format == format)
- return *opengl_format_desc[i].fragment_shader;
- }
- return NULL;
-}
-
-static int opengl_type_size(GLenum type)
-{
- switch(type) {
- case GL_UNSIGNED_SHORT:
- case FF_GL_UNSIGNED_SHORT_1_5_5_5_REV:
- case GL_UNSIGNED_SHORT_5_6_5:
- return 2;
- case GL_UNSIGNED_BYTE:
- case FF_GL_UNSIGNED_BYTE_3_3_2:
- case FF_GL_UNSIGNED_BYTE_2_3_3_REV:
- default:
- break;
- }
- return 1;
-}
-
-static av_cold void opengl_get_texture_params(OpenGLContext *opengl)
-{
- int i;
- for (i = 0; i < FF_ARRAY_ELEMS(opengl_format_desc); i++) {
- if (opengl_format_desc[i].fixel_format == opengl->pix_fmt) {
- opengl->format = opengl_format_desc[i].format;
- opengl->type = opengl_format_desc[i].type;
- break;
- }
- }
-}
-
-static void opengl_compute_display_area(AVFormatContext *s)
-{
- AVRational sar, dar; /* sample and display aspect ratios */
- OpenGLContext *opengl = s->priv_data;
- AVStream *st = s->streams[0];
- AVCodecParameters *par = st->codecpar;
-
- /* compute overlay width and height from the codec context information */
- sar = st->sample_aspect_ratio.num ? st->sample_aspect_ratio : (AVRational){ 1, 1 };
- dar = av_mul_q(sar, (AVRational){ par->width, par->height });
-
- /* we suppose the screen has a 1/1 sample aspect ratio */
- /* fit in the window */
- if (av_cmp_q(dar, (AVRational){ opengl->window_width, opengl->window_height }) > 0) {
- /* fit in width */
- opengl->picture_width = opengl->window_width;
- opengl->picture_height = av_rescale(opengl->picture_width, dar.den, dar.num);
- } else {
- /* fit in height */
- opengl->picture_height = opengl->window_height;
- opengl->picture_width = av_rescale(opengl->picture_height, dar.num, dar.den);
- }
-}
-
-static av_cold void opengl_get_texture_size(OpenGLContext *opengl, int in_width, int in_height,
- int *out_width, int *out_height)
-{
- if (opengl->non_pow_2_textures) {
- *out_width = in_width;
- *out_height = in_height;
- } else {
- int max = FFMIN(FFMAX(in_width, in_height), opengl->max_texture_size);
- unsigned power_of_2 = 1;
- while (power_of_2 < max)
- power_of_2 *= 2;
- *out_height = power_of_2;
- *out_width = power_of_2;
- av_log(opengl, AV_LOG_DEBUG, "Texture size calculated from %dx%d into %dx%d\n",
- in_width, in_height, *out_width, *out_height);
- }
-}
-
-static av_cold void opengl_fill_color_map(OpenGLContext *opengl)
-{
- const AVPixFmtDescriptor *desc;
- int shift;
- enum AVPixelFormat pix_fmt = opengl->pix_fmt;
-
- /* We need order of components, not exact position, some minor HACKs here */
- if (pix_fmt == AV_PIX_FMT_RGB565 || pix_fmt == AV_PIX_FMT_BGR555 ||
- pix_fmt == AV_PIX_FMT_BGR8 || pix_fmt == AV_PIX_FMT_RGB8)
- pix_fmt = AV_PIX_FMT_RGB24;
- else if (pix_fmt == AV_PIX_FMT_BGR565 || pix_fmt == AV_PIX_FMT_RGB555)
- pix_fmt = AV_PIX_FMT_BGR24;
-
- desc = av_pix_fmt_desc_get(pix_fmt);
- if (!(desc->flags & AV_PIX_FMT_FLAG_RGB))
- return;
-
-#define FILL_COMPONENT(i) { \
- shift = (desc->comp[i].depth - 1) >> 3; \
- opengl->color_map[(i << 2) + (desc->comp[i].offset >> shift)] = 1.0; \
- }
-
- memset(opengl->color_map, 0, sizeof(opengl->color_map));
- FILL_COMPONENT(0);
- FILL_COMPONENT(1);
- FILL_COMPONENT(2);
- if (desc->flags & AV_PIX_FMT_FLAG_ALPHA)
- FILL_COMPONENT(3);
-
-#undef FILL_COMPONENT
-}
-
-static av_cold GLuint opengl_load_shader(OpenGLContext *opengl, GLenum type, const char *source)
-{
- GLuint shader = opengl->glprocs.glCreateShader(type);
- GLint result;
- if (!shader) {
- av_log(opengl, AV_LOG_ERROR, "glCreateShader() failed\n");
- return 0;
- }
- opengl->glprocs.glShaderSource(shader, 1, &source, NULL);
- opengl->glprocs.glCompileShader(shader);
-
- opengl->glprocs.glGetShaderiv(shader, FF_GL_COMPILE_STATUS, &result);
- if (!result) {
- char *log;
- opengl->glprocs.glGetShaderiv(shader, FF_GL_INFO_LOG_LENGTH, &result);
- if (result) {
- if ((log = av_malloc(result))) {
- opengl->glprocs.glGetShaderInfoLog(shader, result, NULL, log);
- av_log(opengl, AV_LOG_ERROR, "Compile error: %s\n", log);
- av_free(log);
- }
- }
- goto fail;
- }
- OPENGL_ERROR_CHECK(opengl);
- return shader;
- fail:
- opengl->glprocs.glDeleteShader(shader);
- return 0;
-}
-
-static av_cold int opengl_compile_shaders(OpenGLContext *opengl, enum AVPixelFormat pix_fmt)
-{
- GLint result;
- const char *fragment_shader_code = opengl_get_fragment_shader_code(pix_fmt);
-
- if (!fragment_shader_code) {
- av_log(opengl, AV_LOG_ERROR, "Provided pixel format '%s' is not supported\n",
- av_get_pix_fmt_name(pix_fmt));
- return AVERROR(EINVAL);
- }
-
- opengl->vertex_shader = opengl_load_shader(opengl, FF_GL_VERTEX_SHADER,
- FF_OPENGL_VERTEX_SHADER);
- if (!opengl->vertex_shader) {
- av_log(opengl, AV_LOG_ERROR, "Vertex shader loading failed.\n");
- goto fail;
- }
- opengl->fragment_shader = opengl_load_shader(opengl, FF_GL_FRAGMENT_SHADER,
- fragment_shader_code);
- if (!opengl->fragment_shader) {
- av_log(opengl, AV_LOG_ERROR, "Fragment shader loading failed.\n");
- goto fail;
- }
-
- opengl->program = opengl->glprocs.glCreateProgram();
- if (!opengl->program)
- goto fail;
-
- opengl->glprocs.glAttachShader(opengl->program, opengl->vertex_shader);
- opengl->glprocs.glAttachShader(opengl->program, opengl->fragment_shader);
- opengl->glprocs.glLinkProgram(opengl->program);
-
- opengl->glprocs.glGetProgramiv(opengl->program, FF_GL_LINK_STATUS, &result);
- if (!result) {
- char *log;
- opengl->glprocs.glGetProgramiv(opengl->program, FF_GL_INFO_LOG_LENGTH, &result);
- if (result) {
- log = av_malloc(result);
- if (!log)
- goto fail;
- opengl->glprocs.glGetProgramInfoLog(opengl->program, result, NULL, log);
- av_log(opengl, AV_LOG_ERROR, "Link error: %s\n", log);
- av_free(log);
- }
- goto fail;
- }
-
- opengl->position_attrib = opengl->glprocs.glGetAttribLocation(opengl->program, "a_position");
- opengl->texture_coords_attrib = opengl->glprocs.glGetAttribLocation(opengl->program, "a_textureCoords");
- opengl->projection_matrix_location = opengl->glprocs.glGetUniformLocation(opengl->program, "u_projectionMatrix");
- opengl->model_view_matrix_location = opengl->glprocs.glGetUniformLocation(opengl->program, "u_modelViewMatrix");
- opengl->color_map_location = opengl->glprocs.glGetUniformLocation(opengl->program, "u_colorMap");
- opengl->texture_location[0] = opengl->glprocs.glGetUniformLocation(opengl->program, "u_texture0");
- opengl->texture_location[1] = opengl->glprocs.glGetUniformLocation(opengl->program, "u_texture1");
- opengl->texture_location[2] = opengl->glprocs.glGetUniformLocation(opengl->program, "u_texture2");
- opengl->texture_location[3] = opengl->glprocs.glGetUniformLocation(opengl->program, "u_texture3");
- opengl->chroma_div_w_location = opengl->glprocs.glGetUniformLocation(opengl->program, "u_chroma_div_w");
- opengl->chroma_div_h_location = opengl->glprocs.glGetUniformLocation(opengl->program, "u_chroma_div_h");
-
- OPENGL_ERROR_CHECK(opengl);
- return 0;
- fail:
- opengl->glprocs.glDeleteShader(opengl->vertex_shader);
- opengl->glprocs.glDeleteShader(opengl->fragment_shader);
- opengl->glprocs.glDeleteProgram(opengl->program);
- opengl->fragment_shader = opengl->vertex_shader = opengl->program = 0;
- return AVERROR_EXTERNAL;
-}
-
-static av_cold int opengl_configure_texture(OpenGLContext *opengl, GLuint texture,
- GLsizei width, GLsizei height)
-{
- if (texture) {
- int new_width, new_height;
- opengl_get_texture_size(opengl, width, height, &new_width, &new_height);
- glBindTexture(GL_TEXTURE_2D, texture);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexImage2D(GL_TEXTURE_2D, 0, opengl->format, new_width, new_height, 0,
- opengl->format, opengl->type, NULL);
- OPENGL_ERROR_CHECK(NULL);
- }
- return 0;
- fail:
- return AVERROR_EXTERNAL;
-}
-
-static av_cold int opengl_prepare_vertex(AVFormatContext *s)
-{
- OpenGLContext *opengl = s->priv_data;
- int tex_w, tex_h;
-
- if (opengl->window_width > opengl->max_viewport_width || opengl->window_height > opengl->max_viewport_height) {
- opengl->window_width = FFMIN(opengl->window_width, opengl->max_viewport_width);
- opengl->window_height = FFMIN(opengl->window_height, opengl->max_viewport_height);
- av_log(opengl, AV_LOG_WARNING, "Too big viewport requested, limited to %dx%d", opengl->window_width, opengl->window_height);
- }
- glViewport(0, 0, opengl->window_width, opengl->window_height);
- opengl_make_ortho(opengl->projection_matrix,
- - (float)opengl->window_width / 2.0f, (float)opengl->window_width / 2.0f,
- - (float)opengl->window_height / 2.0f, (float)opengl->window_height / 2.0f,
- 1.0f, -1.0f);
- opengl_make_identity(opengl->model_view_matrix);
-
- opengl_compute_display_area(s);
-
- opengl->vertex[0].z = opengl->vertex[1].z = opengl->vertex[2].z = opengl->vertex[3].z = 0.0f;
- opengl->vertex[0].x = opengl->vertex[1].x = - (float)opengl->picture_width / 2.0f;
- opengl->vertex[2].x = opengl->vertex[3].x = (float)opengl->picture_width / 2.0f;
- opengl->vertex[1].y = opengl->vertex[2].y = - (float)opengl->picture_height / 2.0f;
- opengl->vertex[0].y = opengl->vertex[3].y = (float)opengl->picture_height / 2.0f;
-
- opengl_get_texture_size(opengl, opengl->width, opengl->height, &tex_w, &tex_h);
-
- opengl->vertex[0].s0 = 0.0f;
- opengl->vertex[0].t0 = 0.0f;
- opengl->vertex[1].s0 = 0.0f;
- opengl->vertex[1].t0 = (float)opengl->height / (float)tex_h;
- opengl->vertex[2].s0 = (float)opengl->width / (float)tex_w;
- opengl->vertex[2].t0 = (float)opengl->height / (float)tex_h;
- opengl->vertex[3].s0 = (float)opengl->width / (float)tex_w;
- opengl->vertex[3].t0 = 0.0f;
-
- opengl->glprocs.glBindBuffer(FF_GL_ARRAY_BUFFER, opengl->vertex_buffer);
- opengl->glprocs.glBufferData(FF_GL_ARRAY_BUFFER, sizeof(opengl->vertex), opengl->vertex, FF_GL_STATIC_DRAW);
- opengl->glprocs.glBindBuffer(FF_GL_ARRAY_BUFFER, 0);
- OPENGL_ERROR_CHECK(opengl);
- return 0;
- fail:
- return AVERROR_EXTERNAL;
-}
-
-static int opengl_prepare(OpenGLContext *opengl)
-{
- int i;
- opengl->glprocs.glUseProgram(opengl->program);
- opengl->glprocs.glUniformMatrix4fv(opengl->projection_matrix_location, 1, GL_FALSE, opengl->projection_matrix);
- opengl->glprocs.glUniformMatrix4fv(opengl->model_view_matrix_location, 1, GL_FALSE, opengl->model_view_matrix);
- for (i = 0; i < 4; i++)
- if (opengl->texture_location[i] != -1) {
- opengl->glprocs.glActiveTexture(GL_TEXTURE0 + i);
- glBindTexture(GL_TEXTURE_2D, opengl->texture_name[i]);
- opengl->glprocs.glUniform1i(opengl->texture_location[i], i);
- }
- if (opengl->color_map_location != -1)
- opengl->glprocs.glUniformMatrix4fv(opengl->color_map_location, 1, GL_FALSE, opengl->color_map);
- if (opengl->chroma_div_h_location != -1)
- opengl->glprocs.glUniform1f(opengl->chroma_div_h_location, opengl->chroma_div_h);
- if (opengl->chroma_div_w_location != -1)
- opengl->glprocs.glUniform1f(opengl->chroma_div_w_location, opengl->chroma_div_w);
-
- OPENGL_ERROR_CHECK(opengl);
- return 0;
- fail:
- return AVERROR_EXTERNAL;
-}
-
-static int opengl_create_window(AVFormatContext *h)
-{
- OpenGLContext *opengl = h->priv_data;
- int ret;
-
- if (!opengl->no_window) {
-#if CONFIG_SDL2
- if ((ret = opengl_sdl_create_window(h)) < 0) {
- av_log(opengl, AV_LOG_ERROR, "Cannot create default SDL window.\n");
- return ret;
- }
-#else
- av_log(opengl, AV_LOG_ERROR, "FFmpeg is compiled without SDL. Cannot create default window.\n");
- return AVERROR(ENOSYS);
-#endif
- } else {
- AVDeviceRect message;
- message.x = message.y = 0;
- message.width = opengl->window_width;
- message.height = opengl->window_height;
- if ((ret = avdevice_dev_to_app_control_message(h, AV_DEV_TO_APP_CREATE_WINDOW_BUFFER,
- &message , sizeof(message))) < 0) {
- av_log(opengl, AV_LOG_ERROR, "Application failed to create window buffer.\n");
- return ret;
- }
- if ((ret = avdevice_dev_to_app_control_message(h, AV_DEV_TO_APP_PREPARE_WINDOW_BUFFER, NULL , 0)) < 0) {
- av_log(opengl, AV_LOG_ERROR, "Application failed to prepare window buffer.\n");
- return ret;
- }
- }
- return 0;
-}
-
-static int opengl_release_window(AVFormatContext *h)
-{
- int ret;
- OpenGLContext *opengl = h->priv_data;
- if (!opengl->no_window) {
-#if CONFIG_SDL2
- SDL_GL_DeleteContext(opengl->glcontext);
- SDL_DestroyWindow(opengl->window);
- SDL_Quit();
-#endif
- } else if ((ret = avdevice_dev_to_app_control_message(h, AV_DEV_TO_APP_DESTROY_WINDOW_BUFFER, NULL , 0)) < 0) {
- av_log(opengl, AV_LOG_ERROR, "Application failed to release window buffer.\n");
- return ret;
- }
- return 0;
-}
-
-static av_cold int opengl_write_trailer(AVFormatContext *h)
-{
- OpenGLContext *opengl = h->priv_data;
-
- if (opengl->no_window &&
- avdevice_dev_to_app_control_message(h, AV_DEV_TO_APP_PREPARE_WINDOW_BUFFER, NULL , 0) < 0)
- av_log(opengl, AV_LOG_ERROR, "Application failed to prepare window buffer.\n");
-
- opengl_deinit_context(opengl);
- opengl_release_window(h);
-
- return 0;
-}
-
-static av_cold int opengl_init_context(OpenGLContext *opengl)
-{
- int i, ret;
- const AVPixFmtDescriptor *desc;
-
- if ((ret = opengl_compile_shaders(opengl, opengl->pix_fmt)) < 0)
- goto fail;
-
- desc = av_pix_fmt_desc_get(opengl->pix_fmt);
- av_assert0(desc->nb_components > 0 && desc->nb_components <= 4);
- glGenTextures(desc->nb_components, opengl->texture_name);
-
- opengl->glprocs.glGenBuffers(2, &opengl->index_buffer);
- if (!opengl->index_buffer || !opengl->vertex_buffer) {
- av_log(opengl, AV_LOG_ERROR, "Buffer generation failed.\n");
- ret = AVERROR_EXTERNAL;
- goto fail;
- }
-
- opengl_configure_texture(opengl, opengl->texture_name[0], opengl->width, opengl->height);
- if (desc->nb_components > 1) {
- int has_alpha = desc->flags & AV_PIX_FMT_FLAG_ALPHA;
- int num_planes = desc->nb_components - (has_alpha ? 1 : 0);
- if (opengl->non_pow_2_textures) {
- opengl->chroma_div_w = 1.0f;
- opengl->chroma_div_h = 1.0f;
- } else {
- opengl->chroma_div_w = 1 << desc->log2_chroma_w;
- opengl->chroma_div_h = 1 << desc->log2_chroma_h;
- }
- for (i = 1; i < num_planes; i++)
- if (opengl->non_pow_2_textures)
- opengl_configure_texture(opengl, opengl->texture_name[i],
- AV_CEIL_RSHIFT(opengl->width, desc->log2_chroma_w),
- AV_CEIL_RSHIFT(opengl->height, desc->log2_chroma_h));
- else
- opengl_configure_texture(opengl, opengl->texture_name[i], opengl->width, opengl->height);
- if (has_alpha)
- opengl_configure_texture(opengl, opengl->texture_name[3], opengl->width, opengl->height);
- }
-
- opengl->glprocs.glBindBuffer(FF_GL_ELEMENT_ARRAY_BUFFER, opengl->index_buffer);
- opengl->glprocs.glBufferData(FF_GL_ELEMENT_ARRAY_BUFFER, sizeof(g_index), g_index, FF_GL_STATIC_DRAW);
- opengl->glprocs.glBindBuffer(FF_GL_ELEMENT_ARRAY_BUFFER, 0);
-
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- glClearColor((float)opengl->background[0] / 255.0f, (float)opengl->background[1] / 255.0f,
- (float)opengl->background[2] / 255.0f, 1.0f);
-
- ret = AVERROR_EXTERNAL;
- OPENGL_ERROR_CHECK(opengl);
-
- return 0;
- fail:
- return ret;
-}
-
-static av_cold int opengl_write_header(AVFormatContext *h)
-{
- OpenGLContext *opengl = h->priv_data;
- AVCodecParameters *par = h->streams[0]->codecpar;
- AVStream *st;
- int ret;
-
- if (!opengl->warned) {
- av_log(opengl, AV_LOG_WARNING,
- "The opengl output device is deprecated due to being fundamentally incompatible with libavformat API. "
- "For monitoring purposes in ffmpeg you can output to a file or use pipes and a video player.\n"
- "Example: ffmpeg -i INPUT -f nut -c:v rawvideo - | ffplay -loglevel warning -vf setpts=0 -\n"
- );
- opengl->warned = 1;
- }
-
- if (h->nb_streams != 1 ||
- par->codec_type != AVMEDIA_TYPE_VIDEO ||
- (par->codec_id != AV_CODEC_ID_WRAPPED_AVFRAME && par->codec_id != AV_CODEC_ID_RAWVIDEO)) {
- av_log(opengl, AV_LOG_ERROR, "Only a single raw or wrapped avframe video stream is supported.\n");
- return AVERROR(EINVAL);
- }
- st = h->streams[0];
- opengl->width = st->codecpar->width;
- opengl->height = st->codecpar->height;
- opengl->pix_fmt = st->codecpar->format;
- if (!opengl->window_width)
- opengl->window_width = opengl->width;
- if (!opengl->window_height)
- opengl->window_height = opengl->height;
-
- if (!opengl->window_title && !opengl->no_window)
- opengl->window_title = av_strdup(h->url);
-
- if ((ret = opengl_create_window(h)))
- goto fail;
-
- if ((ret = opengl_read_limits(h)) < 0)
- goto fail;
-
- if (opengl->width > opengl->max_texture_size || opengl->height > opengl->max_texture_size) {
- av_log(opengl, AV_LOG_ERROR, "Too big picture %dx%d, max supported size is %dx%d\n",
- opengl->width, opengl->height, opengl->max_texture_size, opengl->max_texture_size);
- ret = AVERROR(EINVAL);
- goto fail;
- }
-
- if ((ret = opengl_load_procedures(opengl)) < 0)
- goto fail;
-
- opengl_fill_color_map(opengl);
- opengl_get_texture_params(opengl);
-
- if ((ret = opengl_init_context(opengl)) < 0)
- goto fail;
-
- if ((ret = opengl_prepare_vertex(h)) < 0)
- goto fail;
-
- glClear(GL_COLOR_BUFFER_BIT);
-
-#if CONFIG_SDL2
- if (!opengl->no_window)
- SDL_GL_SwapWindow(opengl->window);
-#endif
- if (opengl->no_window &&
- (ret = avdevice_dev_to_app_control_message(h, AV_DEV_TO_APP_DISPLAY_WINDOW_BUFFER, NULL , 0)) < 0) {
- av_log(opengl, AV_LOG_ERROR, "Application failed to display window buffer.\n");
- goto fail;
- }
-
- ret = AVERROR_EXTERNAL;
- OPENGL_ERROR_CHECK(opengl);
-
- opengl->inited = 1;
- return 0;
-
- fail:
- opengl_write_trailer(h);
- return ret;
-}
-
-static uint8_t* opengl_get_plane_pointer(OpenGLContext *opengl, AVPacket *pkt, int comp_index,
- const AVPixFmtDescriptor *desc)
-{
- uint8_t *data = pkt->data;
- int wordsize = opengl_type_size(opengl->type);
- int width_chroma = AV_CEIL_RSHIFT(opengl->width, desc->log2_chroma_w);
- int height_chroma = AV_CEIL_RSHIFT(opengl->height, desc->log2_chroma_h);
- int plane = desc->comp[comp_index].plane;
-
- switch(plane) {
- case 0:
- break;
- case 1:
- data += opengl->width * opengl->height * wordsize;
- break;
- case 2:
- data += opengl->width * opengl->height * wordsize;
- data += width_chroma * height_chroma * wordsize;
- break;
- case 3:
- data += opengl->width * opengl->height * wordsize;
- data += 2 * width_chroma * height_chroma * wordsize;
- break;
- default:
- return NULL;
- }
- return data;
-}
-
-#define LOAD_TEXTURE_DATA(comp_index, sub) \
-{ \
- int width = sub ? AV_CEIL_RSHIFT(opengl->width, desc->log2_chroma_w) : opengl->width; \
- int height = sub ? AV_CEIL_RSHIFT(opengl->height, desc->log2_chroma_h): opengl->height; \
- uint8_t *data; \
- int plane = desc->comp[comp_index].plane; \
- \
- glBindTexture(GL_TEXTURE_2D, opengl->texture_name[comp_index]); \
- if (!is_pkt) { \
- GLint length = ((AVFrame *)input)->linesize[plane]; \
- int bytes_per_pixel = opengl_type_size(opengl->type); \
- if (!(desc->flags & AV_PIX_FMT_FLAG_PLANAR)) \
- bytes_per_pixel *= desc->nb_components; \
- data = ((AVFrame *)input)->data[plane]; \
- if (!(length % bytes_per_pixel) && \
- (opengl->unpack_subimage || ((length / bytes_per_pixel) == width))) { \
- length /= bytes_per_pixel; \
- if (length != width) \
- glPixelStorei(FF_GL_UNPACK_ROW_LENGTH, length); \
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, \
- opengl->format, opengl->type, data); \
- if (length != width) \
- glPixelStorei(FF_GL_UNPACK_ROW_LENGTH, 0); \
- } else { \
- int h; \
- for (h = 0; h < height; h++) { \
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, h, width, 1, \
- opengl->format, opengl->type, data); \
- data += length; \
- } \
- } \
- } else { \
- data = opengl_get_plane_pointer(opengl, input, comp_index, desc); \
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, \
- opengl->format, opengl->type, data); \
- } \
-}
-
-static int opengl_draw(AVFormatContext *h, void *input, int repaint, int is_pkt)
-{
- OpenGLContext *opengl = h->priv_data;
- enum AVPixelFormat pix_fmt = h->streams[0]->codecpar->format;
- const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(pix_fmt);
- int ret;
-
-#if CONFIG_SDL2
- /* At this point, opengl->glcontext implies opengl->glcontext */
- if (opengl->glcontext)
- SDL_GL_MakeCurrent(opengl->window, opengl->glcontext);
-
- if (!opengl->no_window && (ret = opengl_sdl_process_events(h)) < 0)
- goto fail;
-#endif
- if (opengl->no_window &&
- (ret = avdevice_dev_to_app_control_message(h, AV_DEV_TO_APP_PREPARE_WINDOW_BUFFER, NULL , 0)) < 0) {
- av_log(opengl, AV_LOG_ERROR, "Application failed to prepare window buffer.\n");
- goto fail;
- }
-
- glClear(GL_COLOR_BUFFER_BIT);
-
- if (!repaint) {
- if (is_pkt)
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- LOAD_TEXTURE_DATA(0, 0)
- if (desc->flags & AV_PIX_FMT_FLAG_PLANAR) {
- LOAD_TEXTURE_DATA(1, 1)
- LOAD_TEXTURE_DATA(2, 1)
- if (desc->flags & AV_PIX_FMT_FLAG_ALPHA)
- LOAD_TEXTURE_DATA(3, 0)
- }
- }
- ret = AVERROR_EXTERNAL;
- OPENGL_ERROR_CHECK(opengl);
-
- if ((ret = opengl_prepare(opengl)) < 0)
- goto fail;
-
- opengl->glprocs.glBindBuffer(FF_GL_ARRAY_BUFFER, opengl->vertex_buffer);
- opengl->glprocs.glBindBuffer(FF_GL_ELEMENT_ARRAY_BUFFER, opengl->index_buffer);
- opengl->glprocs.glVertexAttribPointer(opengl->position_attrib, 3, GL_FLOAT, GL_FALSE, sizeof(OpenGLVertexInfo), 0);
- opengl->glprocs.glEnableVertexAttribArray(opengl->position_attrib);
- opengl->glprocs.glVertexAttribPointer(opengl->texture_coords_attrib, 2, GL_FLOAT, GL_FALSE, sizeof(OpenGLVertexInfo), 12);
- opengl->glprocs.glEnableVertexAttribArray(opengl->texture_coords_attrib);
-
- glDrawElements(GL_TRIANGLES, FF_ARRAY_ELEMS(g_index), GL_UNSIGNED_SHORT, 0);
-
- ret = AVERROR_EXTERNAL;
- OPENGL_ERROR_CHECK(opengl);
-
-#if CONFIG_SDL2
- if (!opengl->no_window)
- SDL_GL_SwapWindow(opengl->window);
-#endif
- if (opengl->no_window &&
- (ret = avdevice_dev_to_app_control_message(h, AV_DEV_TO_APP_DISPLAY_WINDOW_BUFFER, NULL , 0)) < 0) {
- av_log(opengl, AV_LOG_ERROR, "Application failed to display window buffer.\n");
- goto fail;
- }
-
- return 0;
- fail:
- return ret;
-}
-
-static int opengl_write_packet(AVFormatContext *h, AVPacket *pkt)
-{
- AVCodecParameters *par = h->streams[0]->codecpar;
- if (par->codec_id == AV_CODEC_ID_WRAPPED_AVFRAME) {
- AVFrame *frame = (AVFrame *)pkt->data;
- return opengl_draw(h, frame, 0, 0);
- } else {
- return opengl_draw(h, pkt, 0, 1);
- }
-}
-
-static int opengl_write_frame(AVFormatContext *h, int stream_index,
- AVFrame **frame, unsigned flags)
-{
- if ((flags & AV_WRITE_UNCODED_FRAME_QUERY))
- return 0;
- return opengl_draw(h, *frame, 0, 0);
-}
-
-#define OFFSET(x) offsetof(OpenGLContext, x)
-#define ENC AV_OPT_FLAG_ENCODING_PARAM
-static const AVOption options[] = {
- { "background", "set background color", OFFSET(background), AV_OPT_TYPE_COLOR, {.str = "black"}, 0, 0, ENC },
- { "no_window", "disable default window", OFFSET(no_window), AV_OPT_TYPE_INT, {.i64 = 0}, INT_MIN, INT_MAX, ENC },
- { "window_title", "set window title", OFFSET(window_title), AV_OPT_TYPE_STRING, {.str = NULL}, 0, 0, ENC },
- { "window_size", "set window size", OFFSET(window_width), AV_OPT_TYPE_IMAGE_SIZE, {.str = NULL}, 0, 0, ENC },
- { NULL }
-};
-
-static const AVClass opengl_class = {
- .class_name = "opengl outdev",
- .item_name = av_default_item_name,
- .option = options,
- .version = LIBAVUTIL_VERSION_INT,
- .category = AV_CLASS_CATEGORY_DEVICE_VIDEO_OUTPUT,
-};
-
-const FFOutputFormat ff_opengl_muxer = {
- .p.name = "opengl",
- .p.long_name = NULL_IF_CONFIG_SMALL("OpenGL output"),
- .p.audio_codec = AV_CODEC_ID_NONE,
- .p.video_codec = AV_CODEC_ID_WRAPPED_AVFRAME,
- .p.flags = AVFMT_NOFILE | AVFMT_VARIABLE_FPS | AVFMT_NOTIMESTAMPS,
- .p.priv_class = &opengl_class,
- .priv_data_size = sizeof(OpenGLContext),
- .write_header = opengl_write_header,
- .write_packet = opengl_write_packet,
- .write_uncoded_frame = opengl_write_frame,
- .write_trailer = opengl_write_trailer,
- .control_message = opengl_control_message,
-};
diff --git a/libavdevice/opengl_enc_shaders.h b/libavdevice/opengl_enc_shaders.h
deleted file mode 100644
index 67ee0ae7b4..0000000000
--- a/libavdevice/opengl_enc_shaders.h
+++ /dev/null
@@ -1,188 +0,0 @@
-/*
- * Copyright (c) 2014 Lukasz Marek
- *
- * This file is part of FFmpeg.
- *
- * FFmpeg is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * FFmpeg is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with FFmpeg; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- */
-
-#ifndef AVDEVICE_OPENGL_ENC_SHADERS_H
-#define AVDEVICE_OPENGL_ENC_SHADERS_H
-
-#include "libavutil/pixfmt.h"
-
-static const char * const FF_OPENGL_VERTEX_SHADER =
- "uniform mat4 u_projectionMatrix;"
- "uniform mat4 u_modelViewMatrix;"
-
- "attribute vec4 a_position;"
- "attribute vec2 a_textureCoords;"
-
- "varying vec2 texture_coordinate;"
-
- "void main()"
- "{"
- "gl_Position = u_projectionMatrix * (a_position * u_modelViewMatrix);"
- "texture_coordinate = a_textureCoords;"
- "}";
-
-/**
- * Fragment shader for packet RGBA formats.
- */
-static const char * const FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET =
-#if defined(GL_ES_VERSION_2_0)
- "precision mediump float;"
-#endif
- "uniform sampler2D u_texture0;"
- "uniform mat4 u_colorMap;"
-
- "varying vec2 texture_coordinate;"
-
- "void main()"
- "{"
- "gl_FragColor = texture2D(u_texture0, texture_coordinate) * u_colorMap;"
- "}";
-
-/**
- * Fragment shader for packet RGB formats.
- */
-static const char * const FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET =
-#if defined(GL_ES_VERSION_2_0)
- "precision mediump float;"
-#endif
- "uniform sampler2D u_texture0;"
- "uniform mat4 u_colorMap;"
-
- "varying vec2 texture_coordinate;"
-
- "void main()"
- "{"
- "gl_FragColor = vec4((texture2D(u_texture0, texture_coordinate) * u_colorMap).rgb, 1.0);"
- "}";
-
-/**
- * Fragment shader for planar RGBA formats.
- */
-static const char * const FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR =
-#if defined(GL_ES_VERSION_2_0)
- "precision mediump float;"
-#endif
- "uniform sampler2D u_texture0;"
- "uniform sampler2D u_texture1;"
- "uniform sampler2D u_texture2;"
- "uniform sampler2D u_texture3;"
-
- "varying vec2 texture_coordinate;"
-
- "void main()"
- "{"
- "gl_FragColor = vec4(texture2D(u_texture0, texture_coordinate).r,"
- "texture2D(u_texture1, texture_coordinate).r,"
- "texture2D(u_texture2, texture_coordinate).r,"
- "texture2D(u_texture3, texture_coordinate).r);"
- "}";
-
-/**
- * Fragment shader for planar RGB formats.
- */
-static const char * const FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR =
-#if defined(GL_ES_VERSION_2_0)
- "precision mediump float;"
-#endif
- "uniform sampler2D u_texture0;"
- "uniform sampler2D u_texture1;"
- "uniform sampler2D u_texture2;"
-
- "varying vec2 texture_coordinate;"
-
- "void main()"
- "{"
- "gl_FragColor = vec4(texture2D(u_texture0, texture_coordinate).r,"
- "texture2D(u_texture1, texture_coordinate).r,"
- "texture2D(u_texture2, texture_coordinate).r,"
- "1.0);"
- "}";
-
-/**
- * Fragment shader for planar YUV formats.
- */
-static const char * const FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR =
-#if defined(GL_ES_VERSION_2_0)
- "precision mediump float;"
-#endif
- "uniform sampler2D u_texture0;"
- "uniform sampler2D u_texture1;"
- "uniform sampler2D u_texture2;"
- "uniform float u_chroma_div_w;"
- "uniform float u_chroma_div_h;"
-
- "varying vec2 texture_coordinate;"
-
- "void main()"
- "{"
- "vec3 yuv;"
-
- "yuv.r = texture2D(u_texture0, texture_coordinate).r - 0.0625;"
- "yuv.g = texture2D(u_texture1, vec2(texture_coordinate.x / u_chroma_div_w, texture_coordinate.y / u_chroma_div_h)).r - 0.5;"
- "yuv.b = texture2D(u_texture2, vec2(texture_coordinate.x / u_chroma_div_w, texture_coordinate.y / u_chroma_div_h)).r - 0.5;"
-
- "gl_FragColor = clamp(vec4(mat3(1.1643, 1.16430, 1.1643,"
- "0.0, -0.39173, 2.0170,"
- "1.5958, -0.81290, 0.0) * yuv, 1.0), 0.0, 1.0);"
-
- "}";
-
-/**
- * Fragment shader for planar YUVA formats.
- */
-static const char * const FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR =
-#if defined(GL_ES_VERSION_2_0)
- "precision mediump float;"
-#endif
- "uniform sampler2D u_texture0;"
- "uniform sampler2D u_texture1;"
- "uniform sampler2D u_texture2;"
- "uniform sampler2D u_texture3;"
- "uniform float u_chroma_div_w;"
- "uniform float u_chroma_div_h;"
-
- "varying vec2 texture_coordinate;"
-
- "void main()"
- "{"
- "vec3 yuv;"
-
- "yuv.r = texture2D(u_texture0, texture_coordinate).r - 0.0625;"
- "yuv.g = texture2D(u_texture1, vec2(texture_coordinate.x / u_chroma_div_w, texture_coordinate.y / u_chroma_div_h)).r - 0.5;"
- "yuv.b = texture2D(u_texture2, vec2(texture_coordinate.x / u_chroma_div_w, texture_coordinate.y / u_chroma_div_h)).r - 0.5;"
-
- "gl_FragColor = clamp(vec4(mat3(1.1643, 1.16430, 1.1643,"
- "0.0, -0.39173, 2.0170,"
- "1.5958, -0.81290, 0.0) * yuv, texture2D(u_texture3, texture_coordinate).r), 0.0, 1.0);"
- "}";
-
-static const char * const FF_OPENGL_FRAGMENT_SHADER_GRAY =
-#if defined(GL_ES_VERSION_2_0)
- "precision mediump float;"
-#endif
- "uniform sampler2D u_texture0;"
- "varying vec2 texture_coordinate;"
- "void main()"
- "{"
- "float c = texture2D(u_texture0, texture_coordinate).r;"
- "gl_FragColor = vec4(c, c, c, 1.0);"
- "}";
-
-#endif /* AVDEVICE_OPENGL_ENC_SHADERS_H */
diff --git a/libavdevice/version_major.h b/libavdevice/version_major.h
index b7dbe28b4d..bbe7d8344c 100644
--- a/libavdevice/version_major.h
+++ b/libavdevice/version_major.h
@@ -33,8 +33,6 @@
* the public API and may change, break or disappear at any time.
*/
-// reminder to remove the opengl device on next major bump
-#define FF_API_OPENGL_DEVICE (LIBAVDEVICE_VERSION_MAJOR < 62)
// reminder to remove the sdl2 device on next major bump
#define FF_API_SDL2_DEVICE (LIBAVDEVICE_VERSION_MAJOR < 62)
#define FF_API_ALSA_CHANNELS (LIBAVDEVICE_VERSION_MAJOR < 62)
--
2.48.1
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