[FFmpeg-devel] [PATCH 1/3] avcodec/sanm: ignore unknown codecs in FOBJs
Marton Balint
cus at passwd.hu
Mon Feb 10 21:42:37 EET 2025
On Mon, 10 Feb 2025, Manuel Lauss wrote:
> Don't error out, just ignore unknown codec numbers and pretend
> decode succeeded. This is useful for older LucasArts titles
> which stack a lot of different FOBJs with different codecs into
> a single frame.
>
> Signed-off-by: Manuel Lauss <manuel.lauss at gmail.com>
> ---
> libavcodec/sanm.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/libavcodec/sanm.c b/libavcodec/sanm.c
> index c30095ed32..37d2c915d4 100644
> --- a/libavcodec/sanm.c
> +++ b/libavcodec/sanm.c
> @@ -1274,7 +1274,7 @@ static int process_frame_obj(SANMVideoContext *ctx)
> return old_codec48(ctx, w, h);
> default:
> avpriv_request_sample(ctx->avctx, "Subcodec %d", codec);
> - return AVERROR_PATCHWELCOME;
> + return 0;
But if there is an unsupported FOBJ code that means that the frame might
be only partially decoded, right? So you should set AV_FRAME_FLAG_CORRUPT
flag in AVFrame->flags, and still log the error, not silently ignore it.
Regards,
Marton
> }
> }
>
> --
> 2.48.1
>
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