[FFmpeg-devel] [PATCH 01/10, v3] avutil: add hwcontext_amf.
Lynne
dev at lynne.ee
Thu May 30 19:48:59 EEST 2024
On 30/05/2024 18:06, Dmitrii Ovchinnikov wrote:
> DX12 and Vulkan native encoders will expose less features compare to
> AMF,____
>
> at least in foreseeable feature. The missing features include low
> latency,____
That's plainly not true.
> PreAnalysis including look-ahead etc. AMF context on Windows allows
> fully____
>
> enable SAV - ability to utilize VCNs in dGPU and APU in a single
> session.____
You should try talking internally to learn what is in progress.
> AMF components including encoder and decoder has some internal
> optimizations ____
>
> in the area of memory access for APUs that are not available in standard
> ____
>
> 3D APIs.____
This isn't OpenGL.
> Eventually specialized multimedia AMD cards could be added seamlessly to____
>
> FFmpeg with AMF integration.____
>
> AMF FSR(VSR) includes YUV version with focus on videos which is not____
>
> available in AMD FSR aimed for gaming.____
Why don't you open source it then?
> More advanced filters that are not available in standard 3D APIs are
> coming. __
We could have them as Vulkan filters.
I'm not objecting on this patch, but I am concerned that it's more
proprietary code which is soon going to be redundant.
I will have to review it properly at some point.
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