[FFmpeg-devel] [PATCH 01/10, v3] avutil: add hwcontext_amf.

Lynne dev at lynne.ee
Thu May 30 19:48:59 EEST 2024


On 30/05/2024 18:06, Dmitrii Ovchinnikov wrote:
> DX12 and Vulkan native encoders will expose less features compare to 
> AMF,____
> 
> at least in foreseeable feature. The missing features include low 
> latency,____

That's plainly not true.

> PreAnalysis including look-ahead etc. AMF context on Windows allows 
> fully____
>
> enable SAV - ability to utilize VCNs in dGPU and APU in a single 
> session.____

You should try talking internally to learn what is in progress.

> AMF components including encoder and decoder has some internal 
> optimizations ____
> 
> in the area of memory access for APUs that are not available in standard 
> ____
> 
> 3D APIs.____

This isn't OpenGL.

> Eventually specialized multimedia AMD cards could be added seamlessly to____
> 
> FFmpeg with AMF integration.____
> 
> AMF FSR(VSR) includes YUV version with focus on videos which is not____
> 
> available in AMD FSR aimed for gaming.____

Why don't you open source it then?

> More advanced filters that are not available in standard 3D APIs are 
> coming. __
We could have them as Vulkan filters.


I'm not objecting on this patch, but I am concerned that it's more 
proprietary code which is soon going to be redundant.

I will have to review it properly at some point.
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