[FFmpeg-devel] [PATCH v2 8/8] aacdec: add a decoder for AAC USAC (xHE-AAC)

Marton Balint cus at passwd.hu
Tue May 21 23:12:03 EEST 2024



On Tue, 21 May 2024, Lynne via ffmpeg-devel wrote:

> On 21/05/2024 21:40, Marton Balint wrote:
>>
>>
>>  On Tue, 21 May 2024, Lynne via ffmpeg-devel wrote:
>>
>>>  On 21/05/2024 09:16, Marton Balint wrote:
>>>> 
>>>>
>>>>   On Sun, 19 May 2024, Lynne via ffmpeg-devel wrote:
>>>>
>>>>>   On 19/05/2024 21:39, Marton Balint wrote:
>>>>>> 
>>>>>>
>>>>>>    On Sun, 19 May 2024, Lynne via ffmpeg-devel wrote:
>>>>>>
>>>>>>>    This commit adds a decoder for the frequency-domain part of USAC.
>>>>>>>
>>>>>>    [...]
>>>>>> 
>>>>>>>
>>>>>>>    +/* Finish later */
>>>>>>>    +static const enum AVChannel usac_ch_pos_to_av[64] = {
>>>>>>>    +    [0] = AV_CHAN_FRONT_LEFT,
>>>>>>>    +    [1] = AV_CHAN_FRONT_RIGHT,
>>>>>>>    +    [2] = AV_CHAN_FRONT_CENTER,
>>>>>>>    +    [3] = AV_CHAN_LOW_FREQUENCY,
>>>>>>>    +    [4] = AV_CHAN_BACK_LEFT, // unsure
>>>>>>>    +    [5] = AV_CHAN_BACK_RIGHT, // unsure
>>>>>>>    +    [6] = AV_CHAN_FRONT_LEFT_OF_CENTER,
>>>>>>>    +    [7] = AV_CHAN_FRONT_RIGHT_OF_CENTER,
>>>>>>>    +    [8] = 0, /* rear surround left is missing */
>>>>>>>    +    [9] = 0, /* rear surround right is missing */
>>>>>>>    +    [10] = AV_CHAN_BACK_CENTER,
>>>>>>>    +    [11] = AV_CHAN_SURROUND_DIRECT_LEFT,
>>>>>>>    +    [12] = AV_CHAN_SURROUND_DIRECT_RIGHT,
>>>>>>>    +    [13] = AV_CHAN_SIDE_LEFT, // fairly sure
>>>>>>>    +    [14] = AV_CHAN_SIDE_RIGHT, // fairly sure
>>>>>>>    +    [15] = AV_CHAN_WIDE_LEFT, // somewhat confident
>>>>>>>    +    [16] = AV_CHAN_WIDE_RIGHT, // somewhat confident
>>>>>>>    +    [17] = AV_CHAN_TOP_FRONT_LEFT,
>>>>>>>    +    [18] = AV_CHAN_TOP_FRONT_RIGHT,
>>>>>>>    +    [19] = AV_CHAN_TOP_FRONT_CENTER,
>>>>>>>    +    [20] = AV_CHAN_TOP_BACK_LEFT,
>>>>>>>    +    [21] = AV_CHAN_TOP_BACK_RIGHT,
>>>>>>>    +    [22] = AV_CHAN_TOP_BACK_CENTER,
>>>>>>>    +    [23] = AV_CHAN_TOP_SIDE_LEFT,
>>>>>>>    +    [24] = AV_CHAN_TOP_SIDE_RIGHT,
>>>>>>>    +    [25] = AV_CHAN_TOP_CENTER,
>>>>>>>    +    [26] = AV_CHAN_LOW_FREQUENCY, // actually LFE2
>>>>>>>    +    [27] = AV_CHAN_BOTTOM_FRONT_LEFT,
>>>>>>>    +    [28] = AV_CHAN_BOTTOM_FRONT_RIGHT,
>>>>>>>    +    [29] = AV_CHAN_BOTTOM_FRONT_CENTER,
>>>>>>>    +    [30] = 0, /* top left surround is missing */
>>>>>>>    +    [31] = 0, /* top right surround is missing */
>>>>>>>    +};
>>>>>>
>>>>>>    Some comment would be nice about the source of this table (which
>>>>>>   document,
>>>>>>    which table).
>>>>>>
>>>>>>    It looks very similar to the ISO channel positons used in mov_chan.
>>>>>>  I
>>>>>>    think we follow this mapping in most cases:
>>>>>>
>>>>>>    Left  Surround is SIDE_LEFT
>>>>>>    Right Surround is SIDE_RIGHT
>>>>>>    Rear Surround Left  is BACK_LEFT
>>>>>>    Rear Surround Right is BACK_RIGHT
>>>>>>
>>>>>>    So in your table [4] and [5] should be SIDE, [8] and [9] should be
>>>>>>   BACK.
>>>>>>    [26] can be AV_CHAN_LOW_FREQUENCY_2, we do have that.
>>>>>>
>>>>>>    Yes, Left/Right Surround and Left/Right Side Surround will be the
>>>>>>  same,
>>>>>>    but those are not present in commonly used layouts at the same time.
>>>>>>
>>>>>>    Regards,
>>>>>>    Marton
>>>>>>    _______________________________________________
>>>>>>    ffmpeg-devel mailing list
>>>>>>    ffmpeg-devel at ffmpeg.org
>>>>>>    https://ffmpeg.org/mailman/listinfo/ffmpeg-devel
>>>>>>
>>>>>>    To unsubscribe, visit link above, or email
>>>>>>    ffmpeg-devel-request at ffmpeg.org with subject "unsubscribe".
>>>>>
>>>>>   Source of the table is ISO/IEC 23003-3, Table 74 — bsOutputChannelPos:
>>>>>
>>>>>   0 L left front FL front left
>>>>>   1 R right front FR front right
>>>>>   2 C center front FC front centre
>>>>>   3 LFE low frequency enhancement LFE1 low frequency effects-1
>>>>>   4 Ls left surround LS left surround
>>>>>   5 Rs right surround RS right surround
>>>>>   6 Lc left front center FLc front left centre
>>>>>   7 Rc right front center FRc front right centre
>>>>>   8 Lsr rear surround left BL back left
>>>>>   9 Rsr rear surround right BR back right
>>>>>   10 Cs rear center BC back centre
>>>>>   11 Lsd left surround direct LSd left surround direct
>>>>>   12 Rsd right surround direct RSd right surround direct
>>>>>   13 Lss left side surround SL side left
>>>>>   14 Rss right side surround SR side right
>>>>>   15 Lw left wide front FLw front left wide
>>>>>   16 Rw right wide front FRw front right wide
>>>>>   17 Lv left front vertical height TpFL top front left
>>>>>   18 Rv right front vertical height TpFR top front right
>>>>>   19 Cv center front vertical height TpFC top front centre
>>>>>   20 Lvr left surround vertical height rear TpBL top back left
>>>>>   21 Rvr right surround vertical height rear TpBR top back right
>>>>>   22 Cvr center vertical height rear TpBC top back centre
>>>>>   23 Lvss left vertical height side surround TpSiL top side left
>>>>>   24 Rvss right vertical height side surround TpSiR top side right
>>>>>   25 Ts top center surround TpC top centre
>>>>>   26 LFE2 low frequency enhancement 2 LFE2 low frequency effects-2
>>>>>   27 Lb left front vertical bottom BtFL bottom front left
>>>>>   28 Rb right front vertical bottom BtFR bottom front right
>>>>>   29 Cb center front vertical bottom BtFC bottom front centre
>>>>>   30 Lvs left vertical height surround TpLS top left surround
>>>>>   31 Rvs right vertical height surround TpRS top right surround
>>>>>
>>>>>   Third field is "Loudspeaker position", last field is "Loudspeaker
>>>>>   position according to IEC 100/1706/CDV/IEC 62574 (TC100)", each
>>>>>  prefixed
>>>>>   with an abbreviation.
>>>>>
>>>>>   I've added the source to the table comment in the code.
>>>>>
>>>>>   I've also fixed the SIDE/BACK/LFE2 issue in my github repo I linked
>>>>>   earlier.
>>>>
>>>>   Thanks. Later in the code when you actually use this I can see that you
>>>>   are creating a native layout:
>>>>
>>>>>   +    channel_config_idx = get_bits(gb, 5); /*
>>>>>  channelConfigurationIndex
>>>>>   */
>>>>>   +    if (!channel_config_idx) {
>>>>>   +        /* UsacChannelConfig() */
>>>>>   +        uint8_t channel_pos[64];
>>>>>   +        uint8_t nb_channels = get_escaped_value(gb, 5, 8, 16); /*
>>>>>   numOutChannels */
>>>>>   +        if (nb_channels >= 64)
>>>>>   +            return AVERROR(EINVAL);
>>>>>   +
>>>>>   +        av_channel_layout_uninit(&ac->oc[1].ch_layout);
>>>>>   +        for (int i = 0; i < nb_channels; i++)
>>>>>   +            channel_pos[i] = get_bits(gb, 5); /* bsOutputChannelPos
>>>>>  */
>>>>>   +
>>>>>   +        ac->oc[1].ch_layout.order = AV_CHANNEL_ORDER_NATIVE;
>>>>>   +        ac->oc[1].ch_layout.nb_channels = nb_channels;
>>>>>   +        ac->oc[1].ch_layout.u.mask = 0;
>>>>>   +
>>>>>   +        for (int i = 0; i < nb_channels; i++)
>>>>>   +            ac->oc[1].ch_layout.u.mask |= 1 <<
>>>>>   usac_ch_pos_to_av[channel_pos[i]];
>>>>>   +
>>>>>   +        av_channel_layout_copy(&avctx->ch_layout, 
>>>>> & ac->oc[1].ch_layout);
>>>>>   +    } else {
>>>>
>>>>   Probably you should create a custom layout here, because the channels
>>>>  are
>>>>   not necessary in native order. We already have a relatively simple way
>>>>  to
>>>>   do that and to fall back to native layouts if possible, here is an
>>>>  example
>>>>   copied from mov_chan:
>>>>
>>>>   ret = av_channel_layout_custom_init(ch_layout, channels);
>>>>   if (ret < 0)
>>>>       return ret;
>>>>   for (i = 0; i < channels; i++) {
>>>>        enum AVChannel id = layout_map[i].id;
>>>>        ch_layout->u.map[i].id = (id != AV_CHAN_NONE ? id :
>>>>  AV_CHAN_UNKNOWN);
>>>> }
>>>>   return av_channel_layout_retype(ch_layout, 0,
>>>>   AV_CHANNEL_LAYOUT_RETYPE_FLAG_CANONICAL);
>>>>
>>>>   So you should adapt this accodingly to aac.
>>>>
>>>>   Regards,
>>>>   Marton
>>>>   _______________________________________________
>>>>   ffmpeg-devel mailing list
>>>>   ffmpeg-devel at ffmpeg.org
>>>>   https://ffmpeg.org/mailman/listinfo/ffmpeg-devel
>>>>
>>>>   To unsubscribe, visit link above, or email
>>>>   ffmpeg-devel-request at ffmpeg.org with subject "unsubscribe".
>>>
>>>  According to the spec:
>>>
>>>>   In case of multiple channel elements the index i of
>>>>   bsOutputChannelPos[i] indicates the position in which the channel
>>>>   appears in the bitstream.
>>>
>>>  So the channels will always be in native order, as far as I understand.
>>>
>>
>>  AV_CHANNEL_ORDER_NATIVE expects channels in the order of the channel IDs
>>  in the AVChannel enum. Surely that is not the case here, unless the
>>  decoder reorders the channels. Or what if an output position appears
>>  multiple times?
>>
>>  Regards,
>>  Marton
>>  _______________________________________________
>>  ffmpeg-devel mailing list
>>  ffmpeg-devel at ffmpeg.org
>>  https://ffmpeg.org/mailman/listinfo/ffmpeg-devel
>>
>>  To unsubscribe, visit link above, or email
>>  ffmpeg-devel-request at ffmpeg.org with subject "unsubscribe".
>
>
> It should be the case here, we shouldn't need reordering as NATIVE just lets 
> you specify what order the elements appear in the bitstream.

I don't get it.

bsOutputChannelPos[0] = 0
bsOutputChannelPos[1] = 1

will map to the same AVChannelLayout layout as

bsOutputChannelPos[0] = 1
bsOutptuChannelPos[1] = 0

which will be AV_CHANNEL_ORDER_NATIVE with a mask of 0x3, which means the 
first channel is LEFT, the second channel is RIGHT.

Regards,
Marton


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