[FFmpeg-devel] [PATCH] Revert "lavc/sbrdsp: R-V V neg_odd_64"
Rémi Denis-Courmont
remi at remlab.net
Mon May 13 21:56:06 EEST 2024
Le 13 mai 2024 20:06:34 GMT+03:00, Lynne via ffmpeg-devel <ffmpeg-devel at ffmpeg.org> a écrit :
>On 13/05/2024 18:43, Rémi Denis-Courmont wrote:
>> While this function can easily be written with vectors, it just fails to
>> get any performance improvement.
>>
>> For reference, this is a simpler loop-free implementation that does get
>> better performance than the current one depending on hardware, but still
>> more or less the same metrics as the C code:
>>
>> func ff_sbr_neg_odd_64_rvv, zve64x
>> li a1, 32
>> addi a0, a0, 7
>> li t0, 8
>> vsetvli zero, a1, e8, m2, ta, ma
>> li t1, 0x80
>> vlse8.v v8, (a0), t0
>> vxor.vx v8, v8, t1
>> vsse8.v v8, (a0), t0
>> ret
>> endfunc
>>
>> This reverts commit d06fd18f8f4c6a81ef94cbb600620d83ad51269d.
>> ---
>> libavcodec/riscv/sbrdsp_init.c | 5 -----
>> libavcodec/riscv/sbrdsp_rvv.S | 17 -----------------
>> 2 files changed, 22 deletions(-)
>>
>> diff --git a/libavcodec/riscv/sbrdsp_init.c b/libavcodec/riscv/sbrdsp_init.c
>> index f937c47e22..d3bafa961e 100644
>> --- a/libavcodec/riscv/sbrdsp_init.c
>> +++ b/libavcodec/riscv/sbrdsp_init.c
>> @@ -26,7 +26,6 @@
>> void ff_sbr_sum64x5_rvv(float *z);
>> float ff_sbr_sum_square_rvv(float (*x)[2], int n);
>> -void ff_sbr_neg_odd_64_rvv(float *x);
>> void ff_sbr_autocorrelate_rvv(const float x[40][2], float phi[3][2][2]);
>> void ff_sbr_hf_gen_rvv(float (*X_high)[2], const float (*X_low)[2],
>> const float alpha0[2], const float alpha1[2],
>> @@ -64,9 +63,5 @@ av_cold void ff_sbrdsp_init_riscv(SBRDSPContext *c)
>> }
>> c->autocorrelate = ff_sbr_autocorrelate_rvv;
>> }
>> -#if __riscv_xlen >= 64
>> - if ((flags & AV_CPU_FLAG_RVV_I64) && (flags & AV_CPU_FLAG_RVB_ADDR))
>> - c->neg_odd_64 = ff_sbr_neg_odd_64_rvv;
>> -#endif
>> #endif
>> }
>> diff --git a/libavcodec/riscv/sbrdsp_rvv.S b/libavcodec/riscv/sbrdsp_rvv.S
>> index 918c37882f..aba9a28108 100644
>> --- a/libavcodec/riscv/sbrdsp_rvv.S
>> +++ b/libavcodec/riscv/sbrdsp_rvv.S
>> @@ -68,23 +68,6 @@ NOHWF fmv.x.w a0, fa0
>> ret
>> endfunc
>> -#if __riscv_xlen >= 64
>> -func ff_sbr_neg_odd_64_rvv, zve64x
>> - li a1, 32
>> - li t1, 1 << 63
>> -1:
>> - vsetvli t0, a1, e64, m8, ta, ma
>> - vle64.v v8, (a0)
>> - sub a1, a1, t0
>> - vxor.vx v8, v8, t1
>> - vse64.v v8, (a0)
>> - sh3add a0, t0, a0
>> - bnez t0, 1b
>> -
>> - ret
>> -endfunc
>> -#endif
>> -
>> func ff_sbr_autocorrelate_rvv, zve32f
>> vsetvli t0, zero, e32, m4, ta, ma
>> vmv.v.x v0, zero
>
>Do you think a 256bit implementation be able to overcome the overhead and end up being faster?
Based on Sunyeuchi's tests, it gets worse with larger vectors.
I guess the C code is just bound by memory bandwidth, since the "calculations" are so trivial, and thus we can't really beat C here.
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