[FFmpeg-devel] [PATCH v2 9/9] lavfi/qsvvpp: require a dynamic frame pool for output if possible

Xiang, Haihao haihao.xiang at intel.com
Mon May 13 09:29:41 EEST 2024


On Wo, 2024-05-08 at 14:03 +0800, Xiang, Haihao wrote:
> From: Haihao Xiang <haihao.xiang at intel.com>
> 
> Signed-off-by: Haihao Xiang <haihao.xiang at intel.com>
> ---
>  libavfilter/qsvvpp.c | 52 ++++++++++++++++++++++++--------------------
>  1 file changed, 29 insertions(+), 23 deletions(-)
> 
> diff --git a/libavfilter/qsvvpp.c b/libavfilter/qsvvpp.c
> index c4c338b36b..1c9773df09 100644
> --- a/libavfilter/qsvvpp.c
> +++ b/libavfilter/qsvvpp.c
> @@ -587,6 +587,26 @@ static int init_vpp_session(AVFilterContext *avctx,
> QSVVPPContext *s)
>      device_ctx   = (AVHWDeviceContext *)device_ref->data;
>      device_hwctx = device_ctx->hwctx;
>  
> +    /* extract the properties of the "master" session given to us */
> +    ret = MFXQueryIMPL(device_hwctx->session, &impl);
> +    if (ret == MFX_ERR_NONE)
> +        ret = MFXQueryVersion(device_hwctx->session, &ver);
> +    if (ret != MFX_ERR_NONE) {
> +        av_log(avctx, AV_LOG_ERROR, "Error querying the session
> attributes\n");
> +        return AVERROR_UNKNOWN;
> +    }
> +
> +    if (MFX_IMPL_VIA_VAAPI == MFX_IMPL_VIA_MASK(impl)) {
> +        handle_type = MFX_HANDLE_VA_DISPLAY;
> +    } else if (MFX_IMPL_VIA_D3D11 == MFX_IMPL_VIA_MASK(impl)) {
> +        handle_type = MFX_HANDLE_D3D11_DEVICE;
> +    } else if (MFX_IMPL_VIA_D3D9 == MFX_IMPL_VIA_MASK(impl)) {
> +        handle_type = MFX_HANDLE_D3D9_DEVICE_MANAGER;
> +    } else {
> +        av_log(avctx, AV_LOG_ERROR, "Error unsupported handle type\n");
> +        return AVERROR_UNKNOWN;
> +    }
> +
>      if (outlink->format == AV_PIX_FMT_QSV) {
>          AVHWFramesContext *out_frames_ctx;
>          AVBufferRef *out_frames_ref = av_hwframe_ctx_alloc(device_ref);
> @@ -608,9 +628,15 @@ static int init_vpp_session(AVFilterContext *avctx,
> QSVVPPContext *s)
>          out_frames_ctx->width             = FFALIGN(outlink->w, 32);
>          out_frames_ctx->height            = FFALIGN(outlink->h, 32);
>          out_frames_ctx->sw_format         = s->out_sw_format;
> -        out_frames_ctx->initial_pool_size = 64;
> -        if (avctx->extra_hw_frames > 0)
> -            out_frames_ctx->initial_pool_size += avctx->extra_hw_frames;
> +
> +        if (QSV_RUNTIME_VERSION_ATLEAST(ver, 2, 9) && handle_type !=
> MFX_HANDLE_D3D9_DEVICE_MANAGER)
> +            out_frames_ctx->initial_pool_size = 0;
> +        else {
> +            out_frames_ctx->initial_pool_size = 64;
> +            if (avctx->extra_hw_frames > 0)
> +                out_frames_ctx->initial_pool_size += avctx->extra_hw_frames;
> +        }
> +
>          out_frames_hwctx->frame_type      = s->out_mem_mode;
>  
>          ret = av_hwframe_ctx_init(out_frames_ref);
> @@ -636,26 +662,6 @@ static int init_vpp_session(AVFilterContext *avctx,
> QSVVPPContext *s)
>      } else
>          s->out_mem_mode = MFX_MEMTYPE_SYSTEM_MEMORY;
>  
> -    /* extract the properties of the "master" session given to us */
> -    ret = MFXQueryIMPL(device_hwctx->session, &impl);
> -    if (ret == MFX_ERR_NONE)
> -        ret = MFXQueryVersion(device_hwctx->session, &ver);
> -    if (ret != MFX_ERR_NONE) {
> -        av_log(avctx, AV_LOG_ERROR, "Error querying the session
> attributes\n");
> -        return AVERROR_UNKNOWN;
> -    }
> -
> -    if (MFX_IMPL_VIA_VAAPI == MFX_IMPL_VIA_MASK(impl)) {
> -        handle_type = MFX_HANDLE_VA_DISPLAY;
> -    } else if (MFX_IMPL_VIA_D3D11 == MFX_IMPL_VIA_MASK(impl)) {
> -        handle_type = MFX_HANDLE_D3D11_DEVICE;
> -    } else if (MFX_IMPL_VIA_D3D9 == MFX_IMPL_VIA_MASK(impl)) {
> -        handle_type = MFX_HANDLE_D3D9_DEVICE_MANAGER;
> -    } else {
> -        av_log(avctx, AV_LOG_ERROR, "Error unsupported handle type\n");
> -        return AVERROR_UNKNOWN;
> -    }
> -
>      ret = MFXVideoCORE_GetHandle(device_hwctx->session, handle_type,
> &handle);
>      if (ret < 0)
>          return ff_qsvvpp_print_error(avctx, ret, "Error getting the session
> handle");

Will apply the patchset

- Haihao




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