[FFmpeg-devel] [PATCH] fftools/ffplay: use SDL_WaitEvent instead of SDL_PeepEvents while paused
Bolshoy Toster
toasterbig at gmail.com
Fri Nov 10 21:29:09 EET 2023
Currently, when ffplay is paused, it still constantly polls for events
at the
REFRESH_RATE (100 times per second). This leads to a high (5-10% on the
latest
commit, using SDL2 2.28.5-1) CPU usage, when it should be idle.
This commit changes this behaviour to use SDL_WaitEvent while paused,
allowing
ffplay to use less (0-5% under X11) CPU time while paused on supported
platforms
(windows, X11 and wayland) with SDL versions >=2.0.16.
This has the side effect of only running the refresh loop when there's
an event,
preventing the cursor from being hidden while paused.
Signed-off-by: bolshoytoster <toasterbig at gmail.com>
---
fftools/ffplay.c | 31 ++++++++++++++++++++-----------
1 file changed, 20 insertions(+), 11 deletions(-)
diff --git a/fftools/ffplay.c b/fftools/ffplay.c
index d8c69e1..7814589 100644
--- a/fftools/ffplay.c
+++ b/fftools/ffplay.c
@@ -3221,20 +3221,29 @@ static void toggle_audio_display(VideoState *is)
}
}
+static void refresh(VideoState *is, double *remaining_time) {
+ if (!cursor_hidden && av_gettime_relative() - cursor_last_shown >
CURSOR_HIDE_DELAY) {
+ SDL_ShowCursor(0);
+ cursor_hidden = 1;
+ }
+ if (*remaining_time > 0.0)
+ av_usleep((int64_t)(*remaining_time * 1000000.0));
+ *remaining_time = REFRESH_RATE;
+ if (is->show_mode != SHOW_MODE_NONE && (!is->paused ||
is->force_refresh))
+ video_refresh(is, remaining_time);
+}
+
static void refresh_loop_wait_event(VideoState *is, SDL_Event *event) {
double remaining_time = 0.0;
- SDL_PumpEvents();
- while (!SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_FIRSTEVENT,
SDL_LASTEVENT)) {
- if (!cursor_hidden && av_gettime_relative() - cursor_last_shown
> CURSOR_HIDE_DELAY) {
- SDL_ShowCursor(0);
- cursor_hidden = 1;
- }
- if (remaining_time > 0.0)
- av_usleep((int64_t)(remaining_time * 1000000.0));
- remaining_time = REFRESH_RATE;
- if (is->show_mode != SHOW_MODE_NONE && (!is->paused ||
is->force_refresh))
- video_refresh(is, &remaining_time);
+ if (is->paused) {
+ refresh(is, &remaining_time);
+ SDL_WaitEvent(event);
+ } else {
SDL_PumpEvents();
+ while (!SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_FIRSTEVENT,
SDL_LASTEVENT)) {
+ refresh(is, &remaining_time);
+ SDL_PumpEvents();
+ }
}
}
-- 2.42.1
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